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Triggers Per Seconds Counter
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Triggers Per Seconds Counter
It calculates how many triggers where received per second. It is sample accurate.
NOTE: ASIO/DS/Audio Out is needed to be present in the schematics.
NOTE: ASIO/DS/Audio Out is needed to be present in the schematics.
- Attachments
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- Triggers Per Seconds Counter.fsm
- (3.25 KiB) Downloaded 1085 times
- Youlean
- Posts: 176
- Joined: Mon Jun 09, 2014 2:49 pm
Re: Triggers Per Seconds Counter
Hi Youlean. I made a much simpler version.
FYI, timing in green is not accurate in general, and the ticker primitives are based on very inaccurate Windows timers. Timing in Ruby is quite accurate though if not perfect (but once it's converted back into green it can't be considered 100% accurate).
FYI, timing in green is not accurate in general, and the ticker primitives are based on very inaccurate Windows timers. Timing in Ruby is quite accurate though if not perfect (but once it's converted back into green it can't be considered 100% accurate).
- Attachments
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- Triggers Per Second v1.1_PHI.fsm
- (28.23 KiB) Downloaded 1080 times
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: Triggers Per Seconds Counter
Perfect Human Interface wrote:Hi Youlean. I made a much simpler version.
FYI, timing in green is not accurate in general, and the ticker primitives are based on very inaccurate Windows timers. Timing in Ruby is quite accurate though if not perfect (but once it's converted back into green it can't be considered 100% accurate).
Cool, indeed it is simpler...
BTW, do you have any site with all your work with Flowstone?
- Youlean
- Posts: 176
- Joined: Mon Jun 09, 2014 2:49 pm
Re: Triggers Per Seconds Counter
All my projects are still WIP. I'm still a good bit newer to Flowstone than most of the other regulars here. I know some of them have some cool things they've made over the years. When I release some things I will post about it.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
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