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SIGN CHANGER
4 posts
• Page 1 of 1
SIGN CHANGER
Hello Gang,
Here is a simple sign changer module.
Possible use in someones Synth design or etc..
Any comments, mods, uses, and so on are always welcome.
Later then, BobF.....
- BobF
- Posts: 598
- Joined: Mon Apr 20, 2015 9:54 pm
Re: SIGN CHANGER
Hi BobF ...
Wasn't sure what this might be ... after running it, I'm SURE I don't know what this is
Is there a simple explaination.
Wasn't sure what this might be ... after running it, I'm SURE I don't know what this is
Is there a simple explaination.
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: SIGN CHANGER
Hi Bob
Great idea (as always!)
I've Spogged it a bit! I hope that's ok.
The results on headphones are really interesting but I found the sound to be rough. On looking through your schematic I saw a lot of green stuff affecting the audio chain dynamically. I've found that anything in green is too slow and not timed too well for audio. I believe the compiler is focussed, quite understandably, on the audio processing and does the green stuff when it has a moment or two. Or something like that anyway.
All the time-critical stuff is now in Mono and I've taken some liberties with the LFO handling. The LFO produces a bipolar output and I thought it worked better generally with unipolar control.
Have a listen and let me know if the results are the same as you intended. If not I would be interested to know and modify it further.
Another point, and this may not apply to the FL Studio version, I needed to add the Stereo clipping module to the output. Without that I get very odd soundcard behaviour, like no sound or just one channel etc. I always add one of these and get no more problems and it may be that some others have the same issue. I do wonder if this is caused by 'invisible' spikes on the digital values going out but I just always add a clipper as my routine.
Anyways, thanks for another inspiring idea my friend.
Cheers
Spogg
Great idea (as always!)
I've Spogged it a bit! I hope that's ok.
The results on headphones are really interesting but I found the sound to be rough. On looking through your schematic I saw a lot of green stuff affecting the audio chain dynamically. I've found that anything in green is too slow and not timed too well for audio. I believe the compiler is focussed, quite understandably, on the audio processing and does the green stuff when it has a moment or two. Or something like that anyway.
All the time-critical stuff is now in Mono and I've taken some liberties with the LFO handling. The LFO produces a bipolar output and I thought it worked better generally with unipolar control.
Have a listen and let me know if the results are the same as you intended. If not I would be interested to know and modify it further.
Another point, and this may not apply to the FL Studio version, I needed to add the Stereo clipping module to the output. Without that I get very odd soundcard behaviour, like no sound or just one channel etc. I always add one of these and get no more problems and it may be that some others have the same issue. I do wonder if this is caused by 'invisible' spikes on the digital values going out but I just always add a clipper as my routine.
Anyways, thanks for another inspiring idea my friend.
Cheers
Spogg
- Attachments
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- BobsSignChanger -Spogged .fsm
- Oops , forgot to add this before!
- (852.3 KiB) Downloaded 1002 times
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
4 posts
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