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tester's gen
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• Page 1 of 1
tester's gen
This little generator, or to be more specific - modifier or wanderer - is a part of a project I am working on.
It's not a noise generator. This one shifts between random points of time, each time producing random depth. It's designed for longer progressions, but for shorts it gives cool effects too. All depends on base frequency, frequency range, and time range. Shift between points of time can be continuous, or just upwards or just downwards, or no progression (just random depths). Progression curve can be modified by additional code.
As for limitations, as far I remember, there is some index length limit (approx 5-7 mins at 44.1k?), that for regular wave player needed some redesign, but here it may work not that bad. Not tested.
Now - I would appreciate optimizations and shortcuts, or complete rewrite, to make work this thing faster, without loss of quality (hoping can be a problem) or concept. In my project I need to put multiple copies of that, so the faster it goes, the better.
Have fun and thanks in advance!
It's not a noise generator. This one shifts between random points of time, each time producing random depth. It's designed for longer progressions, but for shorts it gives cool effects too. All depends on base frequency, frequency range, and time range. Shift between points of time can be continuous, or just upwards or just downwards, or no progression (just random depths). Progression curve can be modified by additional code.
As for limitations, as far I remember, there is some index length limit (approx 5-7 mins at 44.1k?), that for regular wave player needed some redesign, but here it may work not that bad. Not tested.
Now - I would appreciate optimizations and shortcuts, or complete rewrite, to make work this thing faster, without loss of quality (hoping can be a problem) or concept. In my project I need to put multiple copies of that, so the faster it goes, the better.
Have fun and thanks in advance!
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- tester's-gen.fsm
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- tester
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- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: tester's gen
Thanks for sharing Tester....it's very interesting
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- billv
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Re: tester's gen
Fascinating!
I’m not so good at optimising stuff, but others are.
As you would probably expect I’m intrigued to know the concept of the final project…
I’m not so good at optimising stuff, but others are.
As you would probably expect I’m intrigued to know the concept of the final project…
-
Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: tester's gen
I added some demo presets.
- Attachments
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- tester's-gen.fsm
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- tester
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- Location: Poland, internet
Re: tester's gen
Spogg wrote:As you would probably expect I’m intrigued to know the concept of the final project…
Right now hell of work on the green side, so too soon to tell whether this will work as expected, thus too soon to give details on it.
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- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
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