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Help with "windows" in GUI
6 posts
• Page 1 of 1
Help with "windows" in GUI
Hi guys! I write because I have two interesting questions
1. I want to make a plugin that has two "windows" , that when you select one, the options of the other window are hidden. I put a simple example that i want. In the schematic, there is a selector with 2 items when I select item1 want it to look just the slider and when I select item2 want only see the potentiometer and not the slider, somebody know how do it? , i think that is using MGUI, but i don't know how
2. I want to put in each of the "tabs" 2 menus, "file menu " and a "help menu " like in any software, is that possible in flowstone ? somebody know?. I hope I explained well and can help me. thank you!
1. I want to make a plugin that has two "windows" , that when you select one, the options of the other window are hidden. I put a simple example that i want. In the schematic, there is a selector with 2 items when I select item1 want it to look just the slider and when I select item2 want only see the potentiometer and not the slider, somebody know how do it? , i think that is using MGUI, but i don't know how
2. I want to put in each of the "tabs" 2 menus, "file menu " and a "help menu " like in any software, is that possible in flowstone ? somebody know?. I hope I explained well and can help me. thank you!
- Maryirita
- Posts: 16
- Joined: Sun Dec 07, 2014 7:08 pm
- Location: Colombia
Re: Help with "windows" in GUI
1. Look at this schematic:
viewtopic.php?f=2&t=1193#p3802
2. You can do menus in multiple ways. There is already a module in the Toolbox that you can use, called "Menu". I've attached a simple schematic to show how you can trigger on a specific menu entry click.
viewtopic.php?f=2&t=1193#p3802
2. You can do menus in multiple ways. There is already a module in the Toolbox that you can use, called "Menu". I've attached a simple schematic to show how you can trigger on a specific menu entry click.
- Attachments
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- Menu.fsm
- (1.7 KiB) Downloaded 1336 times
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MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Help with "windows" in GUI
If I may ... MyCo's, 'Multi-Tabbed' window module is EXCELLENT, and has worked flawlessly in the transition from SM to FS.
For many of my projects, it is the foundation I build in.
Thanks again MyCo for putting this together and sharing to the community
Sincerely
For many of my projects, it is the foundation I build in.
Thanks again MyCo for putting this together and sharing to the community
Sincerely
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: Help with "windows" in GUI
Myco thank you very much, helped me a lot!
On the other hand, I'm doing a plugin to emulate sounds of water by applying a mathematical model made on the bubbles but I have troubles generating several bubbles of different sizes and at different heights, I tried to make a "while" entering the number of bubbles I want to create but it is rare because this only sounds when I move the slider. Also I have another problem that is saturating the amplitude ... and it's because it is not how much should be the maximum amplitude to not happening. I send the program, I appreciate any help, suggestions or information!.
On the other hand, I'm doing a plugin to emulate sounds of water by applying a mathematical model made on the bubbles but I have troubles generating several bubbles of different sizes and at different heights, I tried to make a "while" entering the number of bubbles I want to create but it is rare because this only sounds when I move the slider. Also I have another problem that is saturating the amplitude ... and it's because it is not how much should be the maximum amplitude to not happening. I send the program, I appreciate any help, suggestions or information!.
- Attachments
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- plugin.fsm
- i hope somebody can help me, I'm noob jejej
- (19.03 KiB) Downloaded 1310 times
- Maryirita
- Posts: 16
- Joined: Sun Dec 07, 2014 7:08 pm
- Location: Colombia
Re: Help with "windows" in GUI
Just had a play with the schematic. Not sure if that's what you wanted.
I've added a midi player, that emits midi notes of zero length at random time. The #bupples determines how many bupples there are emited per second.
In the bupple wave form code I've added a "dead" output, that kills the voices that are to silent to hear. That prevents the CPU from overloading after time.
I've added a midi player, that emits midi notes of zero length at random time. The #bupples determines how many bupples there are emited per second.
In the bupple wave form code I've added a "dead" output, that kills the voices that are to silent to hear. That prevents the CPU from overloading after time.
- Attachments
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- bupples.fsm
- (47.45 KiB) Downloaded 1330 times
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MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Help with "windows" in GUI
Myco seriously many thanks !!!! , you helped me a lot, i was blocked because don't know very well the structures in flowstone, thank you very much for your support !!!
PDT: can i bother you a bit by private message whit other question and showing you how the plugin progresses.???
PDT2: is my first plugin
PDT: can i bother you a bit by private message whit other question and showing you how the plugin progresses.???
PDT2: is my first plugin
- Maryirita
- Posts: 16
- Joined: Sun Dec 07, 2014 7:08 pm
- Location: Colombia
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