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Any reverse delay?
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Any reverse delay?
Hey Guys, just a question, does anyone have an example of a reverse delay? So instead of playing the stored stream memory in the same order, it plays it in reverse? I am guessing one has to count the index backwards but I havent figured it out yet. Thank you!
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: Any reverse delay?
Don't know if this may help: viewtopic.php?f=3&t=5915&p=28267
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martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: Any reverse delay?
Thanks, i will check it out!
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: Any reverse delay?
1.
implement a windowing system for 2 parallel tapping buffers. hanning is fine, but the brave boys try square and tri.
2.
the tapping buffers must have 4x the size of the desired maximum delay time parameter.
3.
a tapping buffer "runs" with speed 1 (realtime is realtime).
to read from it with original speed (=same as input), you would read from it with a readhead of speed 0.
so to read backwards from the buffer the readhead will have to run at a speed of -2.
implement a windowing system for 2 parallel tapping buffers. hanning is fine, but the brave boys try square and tri.
2.
the tapping buffers must have 4x the size of the desired maximum delay time parameter.
3.
a tapping buffer "runs" with speed 1 (realtime is realtime).
to read from it with original speed (=same as input), you would read from it with a readhead of speed 0.
so to read backwards from the buffer the readhead will have to run at a speed of -2.
- 110
- Posts: 40
- Joined: Mon Jan 16, 2017 3:20 pm
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