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Sweat the assets using SSE

DSP related issues, mathematics, processing and techniques

Sweat the assets using SSE

Postby martinvicanek » Sun Jan 22, 2017 7:11 pm

Hi pack! (I couldn't resist ... :oops: )

Time for another tutorial. This one is about how to cut down CPU using SSE in Flowstone. Some of the contents has been communicated before, some other may be commonsense, but maybe there is something new to discover? Find out and let me know!

Live long and prosper
MV
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UsingSSE.fsm
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Re: Sweat the assets using SSE

Postby Walter Sommerfeld » Sun Jan 22, 2017 8:21 pm

Hi Martin,

i really appreciate your work here...

I only have the Slow Packs and slow Add Streams in my Toolbox => so the power Packs jumped right in it ;-)

Keep on doing!

Walter
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Re: Sweat the assets using SSE

Postby Spogg » Mon Jan 23, 2017 9:56 am

Excellent resource Martin.

Many thanks for taking the time to make that for us :D

Cheers

Spogg
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Re: Sweat the assets using SSE

Postby DigiTonix » Mon Jan 23, 2017 10:25 am

Hi Martin, This is just what I needed! ... :)
Thank you that did it for us !, everything works fine!
Creative Technology for Bold Player's!
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Re: Sweat the assets using SSE

Postby anjey_olaf » Mon Jan 23, 2017 12:01 pm

Thank you Martin!)) ;)
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Re: Sweat the assets using SSE

Postby BobF » Wed Jan 25, 2017 12:14 am

Thanks Martin,

Some excellent examples and tools. I/we have learned a lot from you!
Cheers, BobF.....
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Re: Sweat the assets using SSE

Postby Tepeix » Thu Jun 30, 2022 2:48 pm

I use them so many time, thanks !)

Here's a little add-on i like to use when using SSE in series.
Image

This way one module will replace the in and out packers.
I made mono packs for 4x to 16x and stereo to 2x to 8x. With different output.

(It's also possible to include all of this inside one code..
But it could lead sometime to confusion, and slowing testing new code,...
i made them after breaking my head with some complex all-pass,
requiring to use SSE mix inside SSE mix, inside others bugs possibility inception ... ...)
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SSE in series.fsm
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Re: Sweat the assets using SSE

Postby Tepeix » Thu Jun 30, 2022 3:09 pm

Hum ... :oops:

Just after i made all of those module, i discover that it's more smart to use the first one,
and to place simply the code in series like this :
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Series more smart.png
Series more smart.png (36.14 KiB) Viewed 13877 times
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Re: Sweat the assets using SSE

Postby billv » Sat Jul 23, 2022 9:28 pm

martinvicanek wrote:how to cut down CPU using SSE in Flowstone

Awesome tutorial.....thanks Martin... :D
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