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New DLL calling feature

DSP related issues, mathematics, processing and techniques

Re: New DLL calling feature

Postby trogluddite » Thu Jan 16, 2014 3:43 am

Unlikely, I'm afraid. The FS plugin would still be looking for Windows resources like the GDI+ graphics that I mentioned before - without bootcamp, all of the system resources, disk access, memory allocation etc. are those of MacOS, which the FS engine won't know how to interface with.
The actual DSP opcodes, in principle, would execute on the CPU - but without all the supporting stuff from the operating system, it might not even be able to do something as simple as reserving memory addresses to use for storing stuff.
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Re: New DLL calling feature

Postby Nubeat7 » Thu Jan 16, 2014 8:33 am

the only adapter which could maybe work is the winebottler stuff which chackl is experimenting with

http://winebottler.kronenberg.org/

there is also a company using this, they can port your app to mac for a few 1000$ + a licence where you have to pay per sale http://www.codeweavers.com/

they also ported FL Studio to mac..

i`m asking myself if it would be possible to get c++ source code out of a FS project, an option like "export to vs2012 project" if this would work and the stream and gui parts are well seperated you could do gui part new in c++ using vst gui 4, juce or whatever and you wouldnt have to write everything from scratch.. something like an UML program which can create c++ code
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