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Any word on a 64 bit version ?
Re: Any word on a 64 bit version ?
I can't handle non-visual, non-modular, non-dataflow programming languages. This is why I use FS. There is no FS on Mac.
When I'm looking at the world of (cr)aple and realize that this may be the world of our nearest future - I'm terrrified. No thanks. My reason to do something for iOS is simple - I can't find it, but I'd like to have it. It's not love, it's pragmatism.
When I'm looking at the world of (cr)aple and realize that this may be the world of our nearest future - I'm terrrified. No thanks. My reason to do something for iOS is simple - I can't find it, but I'd like to have it. It's not love, it's pragmatism.
Need to take a break? I have something right for you.
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Feel free to donate. Thank you for your contribution.
- tester
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Re: Any word on a 64 bit version ?
Maybe MAX/msp would be worth looking at for you?
It's cross-platform
It's cross-platform
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nix - Posts: 817
- Joined: Tue Jul 13, 2010 10:51 am
Re: Any word on a 64 bit version ?
I tried to approach Max few times, but I'm not sure of it; I'm lost for now in it. Do you have any tutorials that show how to design apps (not necessarily audio; I'm using FS for all other kind of stuff) specifically for iphone/ipad?
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
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- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: Any word on a 64 bit version ?
You may use PD istead of max. I don't think MAX exports for iOS.
http://createdigitalmusic.com/2012/03/h ... k-excerpt/
http://libpd.cc/about/
http://createdigitalmusic.com/2012/03/h ... k-excerpt/
http://libpd.cc/about/
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CoreStylerz - Posts: 327
- Joined: Sun Jan 22, 2012 2:19 am
- Location: italy
Re: Any word on a 64 bit version ?
tester wrote:I tried to approach Max few times, but I'm not sure of it; I'm lost for now in it. Do you have any tutorials that show how to design apps (not necessarily audio; I'm using FS for all other kind of stuff) specifically for iphone/ipad?
see here
http://www.openframeworks.cc/
- Tronic
- Posts: 539
- Joined: Wed Dec 21, 2011 12:59 pm
Re: Any word on a 64 bit version ?
CoreStylerz wrote:You may use PD istead of max. I don't think MAX exports for iOS.
http://createdigitalmusic.com/2012/03/h ... k-excerpt/
http://libpd.cc/about/
The Gen add-on to Max may export to iOS code as far as I have understood, thought it seems in a way more limited than the full Max environment.
I'm totally newbie to Max myself, but the possibility to export to VST code made me buy into it when it was on sale.
- Flandersh
- Posts: 3
- Joined: Tue Nov 01, 2011 8:53 pm
Re: Any word on a 64 bit version ?
Gen~ only create c++ code for Gen~ objects. It means only maths and DSP code.
No UI, no max, jitter, MSP etc etc.
No UI, no max, jitter, MSP etc etc.
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CoreStylerz - Posts: 327
- Joined: Sun Jan 22, 2012 2:19 am
- Location: italy
Re: Any word on a 64 bit version ?
I know the other 64bit thread is talking about a kick starter campaign to get this going, but I would be very surprised if they are not already working on it.
FL Studio is going 64bit so unless they want to lose a steady guaranteed income through FL Synthmaker, then it is definitely in there business interests to update to 64bit regardless if we want it or not. I mean Image line are not going to pay a fee to DSPR for a plugin they cannot include. And given the fact that most people are on 64bit windows then the majority of FL user will upgrade to 64bit FL Studio leaving FL Synthmaker redundant.
So unless image line are abandoning FL Synthmaker, a 64bit version should be in the works. There hasn't been an update for a long time so I hold out hopes for this.
FL Studio is going 64bit so unless they want to lose a steady guaranteed income through FL Synthmaker, then it is definitely in there business interests to update to 64bit regardless if we want it or not. I mean Image line are not going to pay a fee to DSPR for a plugin they cannot include. And given the fact that most people are on 64bit windows then the majority of FL user will upgrade to 64bit FL Studio leaving FL Synthmaker redundant.
So unless image line are abandoning FL Synthmaker, a 64bit version should be in the works. There hasn't been an update for a long time so I hold out hopes for this.
- Exo
- Posts: 426
- Joined: Wed Aug 04, 2010 8:58 pm
- Location: UK
Re: Any word on a 64 bit version ?
Seems there is the ability in FL Studio 64bit to run 32bit plugins but with a performance penalty.
So guess it wouldn't mean the end of FL Synthmaker.
But I think less people would use it as a 32bit plugin especially with the performance being worse and possible stability issues.
I do think FL Synthmaker would definitely have some stability issues because of the complexity of the plugin.
Ultimately this is more reason to go 64bit.
I would donate to a kick starter campaign but I do think that there should already be enough motivation to do this without it.
So guess it wouldn't mean the end of FL Synthmaker.
But I think less people would use it as a 32bit plugin especially with the performance being worse and possible stability issues.
I do think FL Synthmaker would definitely have some stability issues because of the complexity of the plugin.
Ultimately this is more reason to go 64bit.
I would donate to a kick starter campaign but I do think that there should already be enough motivation to do this without it.
- Exo
- Posts: 426
- Joined: Wed Aug 04, 2010 8:58 pm
- Location: UK
Re: Any word on a 64 bit version ?
In the announcements about the 64bit version of FL, the only comment about FS so far is "under review".
Given that there are a few items to which they have said a definite "No", maybe that gives some grounds for optimism (i.e. they would like to keep it, but don't want to hold up their release due to DSPr struggling to meet deadlines).
OTOH - from IL's point of view, dropping FS support is unlikely to be a "deal breaker" for the vast majority of their customers who value 64bit support. Building, as opposed to just using, plugins is a very "fringe" interest, and few users are likely to place much reliance on what might be seen as "amateur" plugins, most of which likely duplicate features that a quick Google search will easily find free replacements for.
The crucial factor, and one we cannot easily assess, is how well DSPr's sales into the education market are doing. My experience from my job, where we sell into exactly that market, is that those users prefer to pay for annual support contracts, and deny access to outside websites from their classroom networks - hence we're unlikely to see many of those guys here, giving us a very biased view of the user base. (our forum is dominated by "hobbyists", yet we know that such users account for only 2-3% of our sales).
For those users, 64 bits support is of very little consequence - none of our company's software is 64bit, and I could count the number of requests we've had for 64bit on one hand, out of many thousands of users.
They know that the students who do go on to make a career out of their studies will inevitably end up using whatever tools their employer requires, so the primary requirement is just for something that teaches the "basic principles" easily. So long as Windows continues to execute 32bit applications, the "bit depth" of their teaching aids is just not a consideration (especially for the bean-counters who hold the purse-strings!).
For me, FS does what I want in its present form, and the whole 64bit debate has always brought to mind the old phrase "only a bad workman blames his tools."
If you want to make 'professional quality' plugins (whatever that might be), you put in your '10,000' hours to become expert at doing that, like any other profession, and use tools that do the job "right now" and with a high likelihood of a long term future (e.g. C++ isn't going to suddenly disappear any time soon, and doesn't rely on a single, small supplier for its tools).
OTOH, for "amateur" developers, folks who want an easy route into a very complex subject, or a fast way to prototype concepts, I still think FS is unbeatable - and as long as that remains true, I'm happy to keep renewing my licence. But I have no interest in gambling my hard-earned wages for 'vapour-ware' - what a waste if it turns out that 64bit is in the pipeline anyway!
PS) For those who are interested in the 'kickstarter' idea (I may not be with you on this, but I'm certainly not against!). When we propose new software projects, we estimate programmer costs at £200 per person, per day.
Given that there are a few items to which they have said a definite "No", maybe that gives some grounds for optimism (i.e. they would like to keep it, but don't want to hold up their release due to DSPr struggling to meet deadlines).
OTOH - from IL's point of view, dropping FS support is unlikely to be a "deal breaker" for the vast majority of their customers who value 64bit support. Building, as opposed to just using, plugins is a very "fringe" interest, and few users are likely to place much reliance on what might be seen as "amateur" plugins, most of which likely duplicate features that a quick Google search will easily find free replacements for.
The crucial factor, and one we cannot easily assess, is how well DSPr's sales into the education market are doing. My experience from my job, where we sell into exactly that market, is that those users prefer to pay for annual support contracts, and deny access to outside websites from their classroom networks - hence we're unlikely to see many of those guys here, giving us a very biased view of the user base. (our forum is dominated by "hobbyists", yet we know that such users account for only 2-3% of our sales).
For those users, 64 bits support is of very little consequence - none of our company's software is 64bit, and I could count the number of requests we've had for 64bit on one hand, out of many thousands of users.
They know that the students who do go on to make a career out of their studies will inevitably end up using whatever tools their employer requires, so the primary requirement is just for something that teaches the "basic principles" easily. So long as Windows continues to execute 32bit applications, the "bit depth" of their teaching aids is just not a consideration (especially for the bean-counters who hold the purse-strings!).
For me, FS does what I want in its present form, and the whole 64bit debate has always brought to mind the old phrase "only a bad workman blames his tools."
If you want to make 'professional quality' plugins (whatever that might be), you put in your '10,000' hours to become expert at doing that, like any other profession, and use tools that do the job "right now" and with a high likelihood of a long term future (e.g. C++ isn't going to suddenly disappear any time soon, and doesn't rely on a single, small supplier for its tools).
OTOH, for "amateur" developers, folks who want an easy route into a very complex subject, or a fast way to prototype concepts, I still think FS is unbeatable - and as long as that remains true, I'm happy to keep renewing my licence. But I have no interest in gambling my hard-earned wages for 'vapour-ware' - what a waste if it turns out that 64bit is in the pipeline anyway!
PS) For those who are interested in the 'kickstarter' idea (I may not be with you on this, but I'm certainly not against!). When we propose new software projects, we estimate programmer costs at £200 per person, per day.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
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trogluddite - Posts: 1730
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