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Synced LFO

Post any examples or modules that you want to share here

Re: Synced LFO

Postby tulamide » Sun Sep 21, 2014 1:54 am

Perfect Human Interface wrote:I should add that IL's response to this was that you shouldn't change the "steps per beat" setting in FL (which is what FL features instead of standard time sig setting; important to emphasize that this is NOT actually time sig) and to just use different snap settings in the sequencer instead. So with that in mind, best thing to do if you don't want a switch is probably to set it to work correctly with other hosts and then just hope users won't/tell users not to use the "steps per beat" setting (which probably very few would anyways).
This brings up some other issues. Although IL admits that it's not the time signature, they dare to send it on a request by the vsti for a time sig. This simply has to be changed by IL. It's okay to say the users should use snap settings instead. But then FL has to send a true time sig calculated from their own ancient beat counting technique (does someone remember MOD? That's the origin of FL Studio). Because now, whatever your snap settings are, FL always sends a 4/4 time signature. How should one calculate the correct syncing values?
"There lies the dog buried" (German saying translated literally)
tulamide
 
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Re: Synced LFO

Postby Perfect Human Interface » Sun Sep 21, 2014 1:57 am

I agree with you, but you'll have to take it up with them.

http://forum.image-line.com/viewtopic.p ... 0&t=130972

More than one voice can be helpful.
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Re: Synced LFO

Postby tulamide » Sun Sep 21, 2014 2:18 am

Perfect Human Interface wrote:I agree with you, but you'll have to take it up with them.

http://forum.image-line.com/viewtopic.p ... 0&t=130972

More than one voice can be helpful.

I just created an account there, confirmed my email address and can see the thread's content. But there's no post option anywhere (no creation, no reply) :?:
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2714
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Location: Germany

Re: Synced LFO

Postby Perfect Human Interface » Sun Sep 21, 2014 3:45 am

I believe you need to be a customer (i.e. have purchased an IL product) to post there.
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Re: Synced LFO

Postby Father » Sun Sep 21, 2014 11:56 am

Perfect Human Interface wrote:What do you mean by "not working?" It's not synced or just stops oscillating? What host are you using?

Stops oscillating, Tested on FL and REAPER.
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Re: Synced LFO

Postby Perfect Human Interface » Sun Sep 21, 2014 12:35 pm

I can't recreate that so I'm not sure why that would be happening.
Perfect Human Interface
 
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Re: Synced LFO

Postby tulamide » Sun Sep 21, 2014 1:38 pm

Perfect Human Interface wrote:I believe you need to be a customer (i.e. have purchased an IL product) to post there.

I must have done something wrong in the account creation process then. Well, to not derail this thread, you'll see on their forums, as soon as I was successful^^
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: Synced LFO

Postby Father » Sun Sep 21, 2014 1:57 pm

Perfect Human Interface wrote:I can't recreate that so I'm not sure why that would be happening.

Its simple, when i hit play, it stops oscillating in sync mode.
SuperSyncLFO v1 test.fsm
(70 KiB) Downloaded 1336 times
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Re: Synced LFO

Postby Perfect Human Interface » Sun Sep 21, 2014 2:06 pm

Father wrote:
Perfect Human Interface wrote:I can't recreate that so I'm not sure why that would be happening.

Its simple, when i hit play, it stops oscillating in sync mode.
SuperSyncLFO v1 test.fsm

You need audio (out) running in your schematic.
Perfect Human Interface
 
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Re: Synced LFO

Postby Father » Sun Sep 21, 2014 3:21 pm

Perfect Human Interface wrote:You need audio (out) running in your schematic.

yeah but not when i export the plugin to test it in the host program! hehe
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