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Advanced DSP Question
11 posts
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Advanced DSP Question
Hey guys, is there any way to count how many samples is audio being above 0, and to place that information before >0 occurs with delaying original audio?
- Youlean
- Posts: 176
- Joined: Mon Jun 09, 2014 2:49 pm
Re: Advanced DSP Question
+1
Would be interesting to be able to count in parallel (sample accurate) amounts of samples within specified min/max ranges. [output can be float type and not integer type, because calculations made on that are rather approximations).
Would be interesting to be able to count in parallel (sample accurate) amounts of samples within specified min/max ranges. [output can be float type and not integer type, because calculations made on that are rather approximations).
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- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: Advanced DSP Question
I'm not exactly sure what you are trying to do... With the counting samples, the thing is fairly simple:
With the delaying, I'm not sure what you are looking for...
- Code: Select all
streamin in;
streamout out;
float c;
float above;
float pin;
above=(in>0)&(pin<=0);
out=out+(c-out)&above;
c=c+1-c&above;
With the delaying, I'm not sure what you are looking for...
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: Advanced DSP Question
Look at the picture. I could post a FSM if you need it, but it is very messy...
Basically I want to calculate cycle length and to have that information right before cycle occurs, so I can set accurate release, independent for every cycle in envelope follower.
Logic is to:
audio -> fixed delay
audio -> sample counter -> variable delay(fixed delay - cycle length)
Basically I want to calculate cycle length and to have that information right before cycle occurs, so I can set accurate release, independent for every cycle in envelope follower.
Logic is to:
audio -> fixed delay
audio -> sample counter -> variable delay(fixed delay - cycle length)
- Attachments
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- Cycle.jpg (62.8 KiB) Viewed 31413 times
- Youlean
- Posts: 176
- Joined: Mon Jun 09, 2014 2:49 pm
Re: Advanced DSP Question
As for me, I still don't know what I'm doing. Yesterday an idea came to me, and I'm trying to figure out what is it about. Probably some sort of a measurement within a filter-like something.
The concept is.
Audio resolution is n bits (but this is related to signals in general and some statistical calculations). I'd like to measure how many sample-to-sample differences fit bit ranges (1bit range ~ 0-6dB, 2bit range ~ 6-12dB, etc), and compare these outcomes to each other.
I'm still not sure what for this is useful, but I find it... intriguing. Maybe it may be helpful somehow to describe audio true dynamics of a compressed/pumped signal? Or level of subtleness in details? I don't know yet.
The concept is.
Audio resolution is n bits (but this is related to signals in general and some statistical calculations). I'd like to measure how many sample-to-sample differences fit bit ranges (1bit range ~ 0-6dB, 2bit range ~ 6-12dB, etc), and compare these outcomes to each other.
I'm still not sure what for this is useful, but I find it... intriguing. Maybe it may be helpful somehow to describe audio true dynamics of a compressed/pumped signal? Or level of subtleness in details? I don't know yet.
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Feel free to donate. Thank you for your contribution.
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- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: Advanced DSP Question
What do you mean by sample to sample differences?
- Youlean
- Posts: 176
- Joined: Mon Jun 09, 2014 2:49 pm
Re: Advanced DSP Question
As you suggest All you have to do, is to put constant delay on original audio. Detect the positive pulse length from the original (non-delayed) input. The event you want to happen should occur at constant delay minus detected length. That is the amount of time you need to delay the "side-chain" input, if you wish so. The delay will be modulated in a jump fashion but that shouldn't be a problem.
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: Advanced DSP Question
Youlean wrote:What do you mean by sample to sample differences?
(sampleN) minus (sampleN+1). In short terms - gain differences between samples. Following curiosity - I'd like to see - how much fluctuations are going on in dynamic ranges defined by bits (or 6dB steps). And then - I'd like to hear what it means in audible terms.
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Feel free to donate. Thank you for your contribution.
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- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: Advanced DSP Question
KG_is_back wrote:As you suggest All you have to do, is to put constant delay on original audio. Detect the positive pulse length from the original (non-delayed) input. The event you want to happen should occur at constant delay minus detected length. That is the amount of time you need to delay the "side-chain" input, if you wish so. The delay will be modulated in a jump fashion but that shouldn't be a problem.
Indeed, there where some bug in my schematics, but now it seams to work...
- Youlean
- Posts: 176
- Joined: Mon Jun 09, 2014 2:49 pm
Re: Advanced DSP Question
tester wrote:Youlean wrote:What do you mean by sample to sample differences?
(sampleN) minus (sampleN+1). In short terms - gain differences between samples. Following curiosity - I'd like to see - how much fluctuations are going on in dynamic ranges defined by bits (or 6dB steps). And then - I'd like to hear what it means in audible terms.
Well test it and see what it will do...
- Youlean
- Posts: 176
- Joined: Mon Jun 09, 2014 2:49 pm
11 posts
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