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Robot Simulation
7 posts
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Robot Simulation
I am curious as to whether flowstone is capable of controlling a 3D simulated robot. I know it can directly control them, but i just need to know if there is a way to do what I am thinking of.
- Gyro
- Posts: 2
- Joined: Fri Oct 29, 2010 11:14 pm
Re: Robot Simulation
What exatly do you mean by 3D simulated robot?
some graphics on screen or more?
some graphics on screen or more?
- Embedded
- Posts: 143
- Joined: Sat Oct 30, 2010 1:42 pm
Re: Robot Simulation
Exemple virtual robotoc control
http://www.4shared.com/file/OjFJZc5M/Ro ... d_201.html
http://www.4shared.com/file/OjFJZc5M/Ro ... d_201.html
- lukzinho
- Posts: 7
- Joined: Wed Oct 06, 2010 11:20 pm
Re: Robot Simulation
Embedded wrote:What exatly do you mean by 3D simulated robot?
some graphics on screen or more?
For example, I want to make a specialized hexapod that is capable of flight. I need a simulation environment where a 3D model will act like it would in real life (in a virtual physics environment) to the code for a real microcontroller. In addition, I will be implementing some custom designs for motors (for the lift fans) and joint mechanisms (to replace servos) which I need to test before buying materials.
After searching on the internet, I found out that lynxmotion robots should work with flowstone, but more precisely the hexapods. As such, I have been debating whether the lynxmotion parts are Tetrix compatible, though this is probably the wrong place to ask about that. Any advice would be appreciated.
- Gyro
- Posts: 2
- Joined: Fri Oct 29, 2010 11:14 pm
Re: Robot Simulation
It would be something like Virtual Design Max 2.0 PE
- lukzinho
- Posts: 7
- Joined: Wed Oct 06, 2010 11:20 pm
Re: Robot Simulation
Gyro wrote:I am curious as to whether flowstone is capable of controlling a 3D simulated robot
In principle, yes, but it would be a very difficult and complex excercise - i.e. you would have to write your own physics engine, kinematics, reverse kinematics etc. - (or find .dll libraries to which FS could be interfaced).
Also, graphics in Flowstone are all made using Windows GDI+ (i.e. strictly 2D); there is no DirectX or OpenGL support, so for 3D visuals, you would have to make your own 3D engine, which would likely perform very poorly (GDI+ uses the main CPU with no hardware acceleration).
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
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trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Robot Simulation
Hello
I have write a program for the Vertex Virtual Worlds and i simulated in Curriculum package the Labyrinth Challenge. When i was programming it i see the camera which saw the robot from the upper view and when i run it it was good. But now if i change the camera and put the one from the behind or the side view the robot react a little bit different and the challenge is not complete as the upper view. Why this problem exist?
I have write a program for the Vertex Virtual Worlds and i simulated in Curriculum package the Labyrinth Challenge. When i was programming it i see the camera which saw the robot from the upper view and when i run it it was good. But now if i change the camera and put the one from the behind or the side view the robot react a little bit different and the challenge is not complete as the upper view. Why this problem exist?
- ErickGah
- Posts: 1
- Joined: Sat Aug 15, 2020 5:39 pm
- Location: Украина
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