If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Bitwise strangeness
23 posts
• Page 3 of 3 • 1, 2, 3
Re: Bitwise strangeness
Hi MyCo,
another question about this.
Will this new "int" flooring/rounding (from 3.0.9b1 version) implicitly implemented also in the (for example) Wave Read prim? So if I pass to the Index input the value 1.51 it reads the position 1 (and not 2)? As well inside DSP Code? i.e. memin sound[1.51]
another question about this.
Will this new "int" flooring/rounding (from 3.0.9b1 version) implicitly implemented also in the (for example) Wave Read prim? So if I pass to the Index input the value 1.51 it reads the position 1 (and not 2)? As well inside DSP Code? i.e. memin sound[1.51]
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: Bitwise strangeness
No, the behaviour of other FS parts won't change. We just fixed the bug in the "int" function
-
MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Bitwise strangeness
MyCo wrote:No, the behaviour of other FS parts won't change. We just fixed the bug in the "int" function
I see. Thanks! So I'll directly pass the int as index.
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
23 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 16 guests