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Combination Circuits/Schematics

For general discussion related FlowStone

Re: Combination Circuits/Schematics

Postby Nubeat7 » Wed Jun 15, 2016 8:30 pm

you can exchange the ticker with the old version which should be in your toolbox..
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Re: Combination Circuits/Schematics

Postby RJHollins » Thu Jun 16, 2016 6:20 am

ah ... ok.

I replaced the 'ticker' module, and all is working.

I fed the 'state' Boolean into the stock 'ticker' module and everything starts and re-sets nicely.

Also changed the LED to GREEN when active.
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Re: Combination Circuits/Schematics

Postby tiffy » Thu Jun 16, 2016 8:48 am

RJHollins wrote:ah ... ok.

I replaced the 'ticker' module, and all is working.

I fed the 'state' Boolean into the stock 'ticker' module and everything starts and re-sets nicely.

Also changed the LED to GREEN when active.


Glad your (my) problem is solved mate. However, I would still like to have a look at the old Ruby Ticker code just to see where the difference is between the old & the new. Would it be inconvenient to ask you to post the old Ruby ticker here, as I don't have a copy of v3.0.4 ?

Thanks for the help from Tulamide & Nubeat7.
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Re: Combination Circuits/Schematics

Postby RJHollins » Thu Jun 16, 2016 5:55 pm

Absolutely !

Here is the Graphics CountDown schematic you posted, with my changes.
Graphic Count Down Timer (Ruby) v3.fsm
(35.91 KiB) Downloaded 1146 times
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Re: Combination Circuits/Schematics

Postby tiffy » Fri Jun 17, 2016 11:10 am

RJHollins wrote:Absolutely !

Here is the Graphics CountDown schematic you posted, with my changes.
Graphic Count Down Timer (Ruby) v3.fsm


Thank you, appreciate.
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Re: Combination Circuits/Schematics

Postby tiffy » Mon Jun 20, 2016 4:36 pm

ONE DROPLIST ONLY (RUBY) + 2 x SELECTORS WITH DROP LISTS (RUBY):

Please note that the two Ruby Selectors are not exactly the same as the one has a static label and the other a dynamic label which corresponds to the item selected. The Ruby Drop List Only has intentionally no background and can be used as a hidden Drop list.

I don't know if anyone noticed that the previous Ruby Selectors & Ruby Drop List I uploaded to the DSP Forum some time ago, although they all retained their settings the setting displayed on their Drop lists reverted to 0 after a shutdown and a restart of the schematic.

So, that bug were fixed in this upload and I think the schematics is also a bit neater.
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Droplist + 2 Selectors (Ruby).fsm
(6.11 KiB) Downloaded 1128 times
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Re: Combination Circuits/Schematics

Postby Nubeat7 » Mon Jun 20, 2016 6:26 pm

there are a few things to say about..

1. to place a redraw inside the draw methode forces an endless redraw loop
2. if you redraw inside ruby, no extra redraw primitives are needed
3. "d = @inside ? 20:0" - no variable of this line is used..
4. "output 2,v.height" - there is no output 2
5. it is a useless overload, to load all pc fonts on each start of the app, you can purgeable this
6. the init methode - @index = @index - better check if nil or?
7. preset management would be helpful too

i also wouldn't initialise "b" 2 times because it is confusing to have one variable which does 2 different things in one methode..

ps: you don't need to delete everything again, i stopped commenting your stuff, this is just an exception, because i'm bored, i promise ;)
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Re: Combination Circuits/Schematics

Postby tiffy » Fri Jan 27, 2017 11:43 pm

RUBY RANDOM NUMBER GENERATOR (FROM A RANGE).

I am not sure if this is the best Ruby method I used for the Random Number Generator, however I tried to keep the Ruby Code as simple and as short as possible.

So, please first test it before using it in any application.
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RandomNumberGenerator (Ruby).fsm
(4.97 KiB) Downloaded 1073 times
Last edited by tiffy on Sun Jul 23, 2017 6:21 pm, edited 1 time in total.
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Re: Combination Circuits/Schematics

Postby Spogg » Sat Jan 28, 2017 9:13 am

Hey tiffy that's great and gone into my toolbox!

Cheers

Spogg
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Re: Combination Circuits/Schematics

Postby tiffy » Sat Jan 28, 2017 10:33 am

RUBY RANGES:

Ruby supports ranges and allows us to use ranges in a variety of ways:

1) Ranges as Sequences

2) Ranges as Conditions

3) Ranges as Intervals

Just in case someone wonders what the "range.to_a" method (convert a range to a list) does in the Random Number Generator I posted previously, here is a link that explains it quite well:

https://www.tutorialspoint.com/ruby/ruby_ranges.htm
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