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variable delay time without artefacts
12 posts
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variable delay time without artefacts
How to adjust delay time without causing artifact (cracks, noises or pitch shifting)
I need to adjust delay time for distance in stage panning in my "3d" panner attempt that cause problem during automatization of position. Any advise would be greatly appreciated .
I need to adjust delay time for distance in stage panning in my "3d" panner attempt that cause problem during automatization of position. Any advise would be greatly appreciated .
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TrojakEW - Posts: 111
- Joined: Sat Dec 25, 2010 10:12 am
- Location: Slovakia
Re: variable delay time without artefacts
Hi TrojakEW!
If you alter a delay time dynamically, the contents currently in the delay buffer will be read out at a different rate to which they were entered, so a pitch shift is inevitable while the delay time is changing. This is like the classic Doppler Effect in the real world.
Regarding crackles and noises this could be down to you using a delay which doesn’t use interpolation, meaning you will be requesting non-integer values for the delay clock.
There could be other reasons, like using green prims in the automation without de-zipping for example.
If you care to upload your schematic we can have a look and maybe make recommendations.
Cheers
Spogg
If you alter a delay time dynamically, the contents currently in the delay buffer will be read out at a different rate to which they were entered, so a pitch shift is inevitable while the delay time is changing. This is like the classic Doppler Effect in the real world.
Regarding crackles and noises this could be down to you using a delay which doesn’t use interpolation, meaning you will be requesting non-integer values for the delay clock.
There could be other reasons, like using green prims in the automation without de-zipping for example.
If you care to upload your schematic we can have a look and maybe make recommendations.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: variable delay time without artefacts
Hey thanks Spogg.
Your answer make me realize what I really want to achieve. Pitch sliding due to delay change is more like feature because it adds "variability" to sound and it is quite handy for fx. For placing/positioning instruments there is no problem since delay will not change dynamically. I will also include option to turn of distance delay.
Really thanks .
Your answer make me realize what I really want to achieve. Pitch sliding due to delay change is more like feature because it adds "variability" to sound and it is quite handy for fx. For placing/positioning instruments there is no problem since delay will not change dynamically. I will also include option to turn of distance delay.
Really thanks .
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TrojakEW - Posts: 111
- Joined: Sat Dec 25, 2010 10:12 am
- Location: Slovakia
Re: variable delay time without artefacts
In case you didn't want the R2D2 sound when changing the delay time, there is a way to avoid it using two delay lines, one silent and the other active. You change the delay time on the silent one and then crossfade. I think I posted a working schematic some time ago.
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martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: variable delay time without artefacts
TrojakEW wrote:How to adjust delay time without causing artifact (cracks, noises or pitch shifting)
I need to adjust delay time for distance in stage panning in my "3d" panner attempt that cause problem during automatization of position. Any advise would be greatly appreciated .
Hi TrojakEW !
Looks like you've stumbled upon one of the hallmark effects of the old tape echo delay days !
Several machines had a movable head to affect different delay times, and within minutes we discovered the most fun was horsing around with the head spacing 'on the fly', or 'live', as it were.
Here's a clip of the effect being created on the venerable Dynacord Echocord Mini, check out the sound at 1:35 in !
https://www.youtube.com/watch?v=Gbsi8C2jOUk
....or here at 0:44 in !
https://www.youtube.com/watch?v=ulY5mM3cUxQ
ROXY
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rocknrollkat - Posts: 213
- Joined: Mon Jan 04, 2016 7:04 pm
- Location: Oakland Gardens, New York City, U.S.A.
Re: variable delay time without artefacts
martinvicanek wrote:In case you didn't want the R2D2 sound when changing the delay time, there is a way to avoid it using two delay lines, one silent and the other active. You change the delay time on the silent one and then crossfade. I think I posted a working schematic some time ago.
Oooh can I see it please?
I also thought about having a silly amount of fixed delays set to different times and cross-fading between them to alter the delay, but it would probably sound like crap because of cancelling effects in the cross-fade regions. So I never bothered to try it out.
However, it might make an interesting noise, and some people do seem to like interesting noises
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: variable delay time without artefacts
.[/quote]
"....some people do seem to like interesting noises
Cheers
Spogg[/quote]
That would be me....
ROXY
"....some people do seem to like interesting noises
Cheers
Spogg[/quote]
That would be me....
ROXY
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rocknrollkat - Posts: 213
- Joined: Mon Jan 04, 2016 7:04 pm
- Location: Oakland Gardens, New York City, U.S.A.
Re: variable delay time without artefacts
Here you go
- Attachments
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- PitchPreservingDelay2.fsm
- (8.63 KiB) Downloaded 936 times
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martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: variable delay time without artefacts
Hi Martin,
I may have a use for these , I was about to build an A/B switch do solve a problem I'm dealing with.
These may save me some time and headaches, thank you for posting !
ROXY
I may have a use for these , I was about to build an A/B switch do solve a problem I'm dealing with.
These may save me some time and headaches, thank you for posting !
ROXY
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rocknrollkat - Posts: 213
- Joined: Mon Jan 04, 2016 7:04 pm
- Location: Oakland Gardens, New York City, U.S.A.
Re: variable delay time without artefacts
@ Martin: Many thanks Martin, I'll check it out soon.
@Roxy: I just love the old stuff! Thanks for the video links.
Spogg
@Roxy: I just love the old stuff! Thanks for the video links.
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
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