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Flowstone 3.0.3 Released
Re: Flowstone 3.0.3 Released
@Tronic, I think, the main question is: Would you still require the ability of loading external Ruby modules, when there would be a primitive allowing you direct communication with your own DLLs.
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MyCo - Posts: 718
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Re: Flowstone 3.0.3 Released
you would lose a feature of ruby,
but if there were a primitive able to load the DLL, and perform audio processing data at sampling rate,
and other manipulation of data, callback, etc.. then this option is preferable.
but if there were a primitive able to load the DLL, and perform audio processing data at sampling rate,
and other manipulation of data, callback, etc.. then this option is preferable.
- Tronic
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Re: Flowstone 3.0.3 Released
Would it mean using external libs for better FFT things, etc?
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- tester
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Re: Flowstone 3.0.3 Released
yes tester, and not only this an almost SDK.
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digitalwhitebyte - Posts: 106
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Re: Flowstone 3.0.3 Released
Well - if it would be fast in use, and user friendly (enough for folks like me to deal with), then I opt for such prims too. I wonder how such primitive would need to work then. Do external libs have something like "nodes" that would be detected then so that you can tap to them? (in what format the data inputs/outputs in such prim?)
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Re: Flowstone 3.0.3 Released
Tronic wrote:having given the ruby the possibility of having a memory pointer directly
when using external dll, via the Frame class.
oh yes, I am using this system to have the MEMIN in assembler and it seems to work fine
But still in the testing phase, if it will be stable, I will post an example. as soon as I can.
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digitalwhitebyte - Posts: 106
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Re: Flowstone 3.0.3 Released
Thanks- support for clearing that up for me, sounds pretty ideal.
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- RunBeerRun2
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Re: Flowstone 3.0.3 Released
support wrote:billv - Have your tags been disappearing with 3.0.2 or was that 3.0.2? There has been the odd report of this happening but so far we haven't been able to reproduce it which makes fixing whatever is at fault almost impossible. If it happens again and you have some idea of what happened prior to the issue please do let us know. Any light you can shed on the possible cause will be a big help.
With 3.02....happened a few times over last few months...i couldn't reproduce it either...couldn't even find a
trigger for it...only clue i got is that the whole time i've been in one fsm more or less...
The bug where toolbox items are duplicated within folders....havn't seen this one for months...
Anyway...installed 3.03...
Things I added to "Flow and Element" folders not there...will re-build again....will let you know
if it happens in 3.03.....
This is my maths folder....is this the default?...
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- billv
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Re: Flowstone 3.0.3 Released
Then, what is the decision?
Excuse me if I hurry,
but I have to figure out which direction to take the development of my project.
Wait for a new primitive to call external dll, or continue with the ruby, or drop the idea?
Thanks Malc, I'm hoping for good news.
I add a few things on the new release:
sometimes not well understood by what,
schematics tend to have a CPU usage increase two or three times, sometimes it work at half.
the toolbox not load correctly and crashes is clicked, with the old module directly in the user folder,
some incompatibility with new primitive bitmap?.
Excuse me if I hurry,
but I have to figure out which direction to take the development of my project.
Wait for a new primitive to call external dll, or continue with the ruby, or drop the idea?
Thanks Malc, I'm hoping for good news.
I add a few things on the new release:
sometimes not well understood by what,
schematics tend to have a CPU usage increase two or three times, sometimes it work at half.
the toolbox not load correctly and crashes is clicked, with the old module directly in the user folder,
some incompatibility with new primitive bitmap?.
- Tronic
- Posts: 539
- Joined: Wed Dec 21, 2011 12:59 pm
Re: Flowstone 3.0.3 Released
billv - yes, that looks like the default for the Maths tag. Let us know if you get any clues as to what might be causing the tags to get dropped.
Tronic - we prefer the idea of adding dedicated primitives. Using Ruby to process frames was too slow to be of any practical use anyway. So this is the direction we'd like to go in.
Regarding the issues you've reported, I didn't quite understand fully. Are you saying you get crashes dragging from the toolbox in 3.0.3? Can you email with more details as to what components cause a crash.
Are you also saying you're seeing higher cpu? Could you send an example?
Tronic - we prefer the idea of adding dedicated primitives. Using Ruby to process frames was too slow to be of any practical use anyway. So this is the direction we'd like to go in.
Regarding the issues you've reported, I didn't quite understand fully. Are you saying you get crashes dragging from the toolbox in 3.0.3? Can you email with more details as to what components cause a crash.
Are you also saying you're seeing higher cpu? Could you send an example?
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support - Posts: 151
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