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A couple of questions for FLStudio's Flowstone

For general discussion related FlowStone

A couple of questions for FLStudio's Flowstone

Postby laserbeak » Sun Oct 20, 2013 5:19 am

HI
Can i use FLStudio's flowstone for input quantization? can i use flowstone to change a sample's position?
Will i need to learn RUBY to do either?
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Re: A couple of questions for FLStudio's Flowstone

Postby nix » Sun Oct 20, 2013 7:28 am

Heya :)
You can't quantize a stream backwards in time. I would suggest not making an fx,
but a sampler with this function. It would be hard but feasible IMO.
Not sure exactly how to it, like I say it wouldn't be a cakewalk.
You can certainly delay a sample by a certain time to change play position.
to move forward you need to drop the block a block before the bar where it comes in perhaps?
Hope that helps, fire away with the questions fella

With sampling, I imagine the DSP stream functions are what you will need to learn.
Ruby is always a handy tool to have in FS,
but, no, it would not be compulsory in these applications.
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Re: A couple of questions for FLStudio's Flowstone

Postby nix » Sun Oct 20, 2013 7:54 am

I wanted to welcome u too,
ur name is familiar from maybe the flipside?
anyway the primitive you need for changing the stream's position is
'delay by samples'-
that one would work fine on audio inputs, ie. as an fx

I briefly turned quantizing over in my noggin.
You do mean 'quantize' as in clean up the timing on a drum loop?
If you want to bit-crush/samplerate reduce FS has u covered there too.

Anyhoo, I imagine you would build a sampler(done)-
then you would add breakpoints(no. of which specifiable by user)
drag them around until you have them where you want to chop,
flick a switch to lock them- then drag them around while resampling the slices
until they are quantized-save .wav and load another.
I could prolly do this.

Cheers and all success
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Re: A couple of questions for FLStudio's Flowstone

Postby laserbeak » Sun Oct 20, 2013 9:58 am

Hi,
Thanks for the info. By quantize i simply mean hold until the next desired beat or time signature (in MIDI).
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Re: A couple of questions for FLStudio's Flowstone

Postby Nubeat7 » Sun Oct 20, 2013 12:04 pm

quantizing note in signals would work pretty easy from the concept - you send a note trigger into a sample and hold prim and a beattrigger to the trigger input of the sample and hold prim... so everytime a beattrigger arrives the actual note value would be send (you could put a change prim beheind to avoid unwanted triggers when note was holded)

the problem in flowstone is that the host primitives which get ppq, barpositions and so on (which you would need to get your beat triggers) have stream outputs, so here it gets tricky...

to quantize sampleaccurate you need to do all in stream - means you dont quantize the midi signal but the poly stream (or mono) signal

but i think in FL FS there are some different host primitives then in FS so if you have some green beattriggers it makes things easier - but i don`t know this because i`m not using FL
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Re: A couple of questions for FLStudio's Flowstone

Postby nix » Sun Oct 20, 2013 11:48 pm

I think it has to be done in MIDI Nubeat,
I imagine LaserBeak wants midi input and output from this module.
It's hard to turn the streams back into MIDI I think.
Will muse on this today.
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Re: A couple of questions for FLStudio's Flowstone

Postby Nubeat7 » Mon Oct 21, 2013 8:42 am

nix wrote:..
It's hard to turn the streams back into MIDI I think.
..

yes it will,... when it should be for midi in to midi out (which is still not clear) i think troggs ruby ppq could help
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