Re: knob tooltips
Posted: Sat Jun 04, 2016 3:47 pm
maybe it works better with a ruby based solution for the "if mouse is in area" boolean..
DSP Robotics and FlowStone Graphical Programming Software Support and Forums
https://dsprobotics.com/support/
interestingNubeat7 wrote: anyways if you set mousemove to false my info panel still works but only if you move the controller![]()
i understand. i have a feeling this would be the case with this synth for many people. but i am building it according to my taste and i have abandoned synths for the exact opposite reason. for having multilayered guis and important but hard to find options in menus and submenus etc.Nubeat7 wrote: btw. 448 controllers without any direct or intuitive info in one tab is just a pita for any new user, also if you have your info panel you always would need to search for the right controller, for me this would be a reason to abandon the best synth ever..
Thanks for the explanation tulamide and I do understand. My conclusion is that the trigger avalanche can still have an effect on the performance of an export then, although much less than in FS. I guess that in a situation where the DAW and plugins are close to the limit then this trigger issue becomes critical.tulamide wrote:It does happen in the exported VSTi, you just don't notice it anymore. That's because within Flowstone you work in edittime. Flowstone hooks in to everything you create to keep control. That's a lot to do for Flowstone. However, in an exported plugin there is no need for any Flowstone control. So this overhead code is not part of the export, which gives the plugin more cpu time to work with - and therefore a way to deal with the trigger avalanche better than in Flowstone.Spogg wrote:On a few occasions I've had controls that are "sticky" in Flowstone but work as smooth as silk in the exported VST(i).
I assume this is a trigger avalanche in FS but why doesn't this happen equally in the exported VST? Is this optimised during compilation by FS for example?