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How To Make Feedback Delay Ping Pong
24 posts
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Re: How To Make Feedback Delay Ping Pong
Sorry I wasn't clear. I can't pack a mono4 signal into a mono4. So since this effect was utilizing mono4's already I can't run a mono4 signal through it. Just a frustrating limitation.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How To Make Feedback Delay Ping Pong
You'll have to decide whether it would be more optimal to turn the ping-pong echo part into multi-input stream (like L-stream R-stream) or leave it in mono4 processing and do more of them parallel. Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: How To Make Feedback Delay Ping Pong
KG_is_back wrote:Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16
Honestly that's what I was thinking. Only problem is I can barely program a ping-pong.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How To Make Feedback Delay Ping Pong
What I use is sse, and just a panner inbetween channels, can do pretty neat 3d stuff. next up position
192k @ 8ms
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MegaHurtz - Posts: 105
- Joined: Mon Aug 11, 2008 6:29 pm
- Location: Eindhoven/Nederland
24 posts
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