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Flowstone CPU usage and preset

For general discussion related FlowStone

Flowstone CPU usage and preset

Postby senoadiwibowo » Mon May 02, 2011 3:12 am

Hi,

1. I have problem with CPU usage in my project,
why the CPU usage is so high even without play around with it?
do you have any suggestion? please see the attached below

2. do I need to put "before preset change" and "after preset change" in every components?
please see the attachment project samples.

Thanks

regards,
Attachments
peq2-try.fsm
(634.66 KiB) Downloaded 1436 times
CPU usage.jpg
CPU usage.jpg (227.99 KiB) Viewed 23640 times
senoadiwibowo
 
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Re: Flowstone CPU usage and preset

Postby Morph » Mon May 02, 2011 11:52 am

Use the redraw area primitive and only one for the area is needed. Also make the redraw area small as possible and keep it on default zoom. It's a very big area to redraw and the solution is not to zoom out, but make the area smaller instead.
Morph
 
Posts: 53
Joined: Tue Jul 13, 2010 1:59 pm

Re: Flowstone CPU usage and preset

Postby senoadiwibowo » Wed May 04, 2011 5:13 am

Hi Morph,

1. Thanks for your suggestion, is this flowstone limitation? I have tried this project in flowstone v1.1.1 and v1.1.2, it seems the sluggish is not terrible as in v1.1.3, correct me if I am wrong.
2. I noticed that if I used any module with image inside, it will cause cpu usage and memory high, isn't it?

any idea?

regards
senoadiwibowo
 
Posts: 10
Joined: Thu Apr 28, 2011 1:38 pm

Re: Flowstone CPU usage and preset

Postby Morph » Wed May 04, 2011 10:11 am

1. I have v1.1.3. to work fine. Press CTRL + Shift + Alt + T and be sure the new trigger system is activated.

2. A image will only cause high cpu use if you're redrawing a big image very fast. Memory use would be the same as the size of the image.
Morph
 
Posts: 53
Joined: Tue Jul 13, 2010 1:59 pm

Re: Flowstone CPU usage and preset

Postby DSP » Wed May 04, 2011 10:22 am

Maybe I'm being a bit dim here, but I can see what your project actually does?

You seem to have two banks of EQ's but only acting on Floats (Green = slow)? If it's audio ( I see you have 20hz - 20Khz) you want to process then you need to be using Real-Time (Blue) connections!

Also you have some buses that get extracted and switched then re-combined, I would just use a sector to switch the whole actual bus.
Attachments
Bus Switch.fsm
Bus Switch
(1021 Bytes) Downloaded 1403 times
PEQ Blue.fsm
PEQ Blue
(34.28 KiB) Downloaded 1401 times
DSP
 
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Re: Flowstone CPU usage and preset

Postby senoadiwibowo » Wed May 04, 2011 3:52 pm

Hi Morph and DSP,

Thanks a lot for all your suggestions,
It seems that there is improvement on it,
sorry to make you confuse about this project. basically this is not intentionally to control sound for PC sound card or internal DSP but for external device purposes. I am still studying how to communicate with external world (you can see from my other post). If I created in C++ or Java, yes I could do it but the problem I need to buy the license and I think flowstone is worth for it. So I want to try how good and what is the limitation from flowstone. As your information. currently this is only the skin and it is not final yet (5% only)

1. How to create some thing like pop up, draggable and resizable? for example you open flowstone --> option --> advanced and come out the setting. It seems that I can make it in static only and if I want to make it draggable, I should make it such as virtual box. Sure this way is very CPU and memory hunger because it need to refresh it on every move.
2. I have last question, how to connect exe file that created with flowstone able to control each other, so we will reduce the file size for module and more easy to manage

do you have any better idea?

your suggestions are very appreciated, thank you again.

best regards,
senoadiwibowo
 
Posts: 10
Joined: Thu Apr 28, 2011 1:38 pm


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