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Flowstone CPU usage and preset
6 posts
• Page 1 of 1
Flowstone CPU usage and preset
Hi,
1. I have problem with CPU usage in my project,
why the CPU usage is so high even without play around with it?
do you have any suggestion? please see the attached below
2. do I need to put "before preset change" and "after preset change" in every components?
please see the attachment project samples.
Thanks
regards,
1. I have problem with CPU usage in my project,
why the CPU usage is so high even without play around with it?
do you have any suggestion? please see the attached below
2. do I need to put "before preset change" and "after preset change" in every components?
please see the attachment project samples.
Thanks
regards,
- Attachments
-
- peq2-try.fsm
- (634.66 KiB) Downloaded 1437 times
-
- CPU usage.jpg (227.99 KiB) Viewed 23649 times
- senoadiwibowo
- Posts: 10
- Joined: Thu Apr 28, 2011 1:38 pm
Re: Flowstone CPU usage and preset
Use the redraw area primitive and only one for the area is needed. Also make the redraw area small as possible and keep it on default zoom. It's a very big area to redraw and the solution is not to zoom out, but make the area smaller instead.
- Morph
- Posts: 53
- Joined: Tue Jul 13, 2010 1:59 pm
Re: Flowstone CPU usage and preset
Hi Morph,
1. Thanks for your suggestion, is this flowstone limitation? I have tried this project in flowstone v1.1.1 and v1.1.2, it seems the sluggish is not terrible as in v1.1.3, correct me if I am wrong.
2. I noticed that if I used any module with image inside, it will cause cpu usage and memory high, isn't it?
any idea?
regards
1. Thanks for your suggestion, is this flowstone limitation? I have tried this project in flowstone v1.1.1 and v1.1.2, it seems the sluggish is not terrible as in v1.1.3, correct me if I am wrong.
2. I noticed that if I used any module with image inside, it will cause cpu usage and memory high, isn't it?
any idea?
regards
- senoadiwibowo
- Posts: 10
- Joined: Thu Apr 28, 2011 1:38 pm
Re: Flowstone CPU usage and preset
1. I have v1.1.3. to work fine. Press CTRL + Shift + Alt + T and be sure the new trigger system is activated.
2. A image will only cause high cpu use if you're redrawing a big image very fast. Memory use would be the same as the size of the image.
2. A image will only cause high cpu use if you're redrawing a big image very fast. Memory use would be the same as the size of the image.
- Morph
- Posts: 53
- Joined: Tue Jul 13, 2010 1:59 pm
Re: Flowstone CPU usage and preset
Maybe I'm being a bit dim here, but I can see what your project actually does?
You seem to have two banks of EQ's but only acting on Floats (Green = slow)? If it's audio ( I see you have 20hz - 20Khz) you want to process then you need to be using Real-Time (Blue) connections!
Also you have some buses that get extracted and switched then re-combined, I would just use a sector to switch the whole actual bus.
You seem to have two banks of EQ's but only acting on Floats (Green = slow)? If it's audio ( I see you have 20hz - 20Khz) you want to process then you need to be using Real-Time (Blue) connections!
Also you have some buses that get extracted and switched then re-combined, I would just use a sector to switch the whole actual bus.
- Attachments
-
- Bus Switch.fsm
- Bus Switch
- (1021 Bytes) Downloaded 1404 times
-
- PEQ Blue.fsm
- PEQ Blue
- (34.28 KiB) Downloaded 1401 times
- DSP
- Posts: 150
- Joined: Fri May 14, 2010 10:55 pm
Re: Flowstone CPU usage and preset
Hi Morph and DSP,
Thanks a lot for all your suggestions,
It seems that there is improvement on it,
sorry to make you confuse about this project. basically this is not intentionally to control sound for PC sound card or internal DSP but for external device purposes. I am still studying how to communicate with external world (you can see from my other post). If I created in C++ or Java, yes I could do it but the problem I need to buy the license and I think flowstone is worth for it. So I want to try how good and what is the limitation from flowstone. As your information. currently this is only the skin and it is not final yet (5% only)
1. How to create some thing like pop up, draggable and resizable? for example you open flowstone --> option --> advanced and come out the setting. It seems that I can make it in static only and if I want to make it draggable, I should make it such as virtual box. Sure this way is very CPU and memory hunger because it need to refresh it on every move.
2. I have last question, how to connect exe file that created with flowstone able to control each other, so we will reduce the file size for module and more easy to manage
do you have any better idea?
your suggestions are very appreciated, thank you again.
best regards,
Thanks a lot for all your suggestions,
It seems that there is improvement on it,
sorry to make you confuse about this project. basically this is not intentionally to control sound for PC sound card or internal DSP but for external device purposes. I am still studying how to communicate with external world (you can see from my other post). If I created in C++ or Java, yes I could do it but the problem I need to buy the license and I think flowstone is worth for it. So I want to try how good and what is the limitation from flowstone. As your information. currently this is only the skin and it is not final yet (5% only)
1. How to create some thing like pop up, draggable and resizable? for example you open flowstone --> option --> advanced and come out the setting. It seems that I can make it in static only and if I want to make it draggable, I should make it such as virtual box. Sure this way is very CPU and memory hunger because it need to refresh it on every move.
2. I have last question, how to connect exe file that created with flowstone able to control each other, so we will reduce the file size for module and more easy to manage
do you have any better idea?
your suggestions are very appreciated, thank you again.
best regards,
- senoadiwibowo
- Posts: 10
- Joined: Thu Apr 28, 2011 1:38 pm
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