If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Ruby Knob fully customisable
Ruby Knob fully customisable
here is a fully customisable rubyknob.
latest version:
latest version:
- Attachments
-
- ruby_knob_3_001.fsm
- (3.25 KiB) Downloaded 1064 times
Last edited by Nubeat7 on Wed Dec 19, 2018 4:20 pm, edited 3 times in total.
-
Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: Ruby Knob fully customisable
thx for sharing NuBeat, maybe i understand that Ruby stuff a little bit more when i have a look at your work and how
you made this knob...
you made this knob...
- philton
- Posts: 25
- Joined: Fri Nov 02, 2012 5:30 am
Re: Ruby Knob fully customisable
philton wrote:thx for sharing NuBeat, maybe i understand that Ruby stuff a little bit more when i have a look at your work and how
you made this knob...
basically i tried the things which you can find in the FS userguide, all the grafic stuff is written down there with examples...
-
Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: Ruby Knob fully customisable
A ittle update. Made it still more configurable ( Sky is the limit ! )
Changelog inside
Changelog inside
Free your memory, .. with a free(). Like a pointer
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
- unkargherth
- Posts: 29
- Joined: Fri Apr 08, 2005 9:46 pm
Re: Ruby Knob fully customisable
Great work, guys - this is just what FS3 needs now, a big selection of cool user modules so that folks get a good choice of different 'looks' etc., and stuff to learn from.
And I always preferred the knobs with a sweep arc - I find them so much easier to read at a distance.
And I always preferred the knobs with a sweep arc - I find them so much easier to read at a distance.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: Ruby Knob fully customisable
unkargherth wrote:A ittle update. Made it still more configurable ( Sky is the limit ! )
Changelog inside
great update unkargherth, its so much cleaner inside now, also the properties are much better readable with more things to do, thanks for this!
-
Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: Ruby Knob fully customisable
How to hide and hold the mouse pointer when turning the knob?
- matti
- Posts: 55
- Joined: Fri Sep 24, 2010 12:06 pm
Re: Ruby Knob fully customisable
I understand about hide.. but can you explain in detail what is the "hide and hold" behaviour ?
Free your memory, .. with a free(). Like a pointer
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
- unkargherth
- Posts: 29
- Joined: Fri Apr 08, 2005 9:46 pm
Re: Ruby Knob fully customisable
Hold is where, when the cursor 'unhides' it is still in the same place where clicked - so changing the control does not move the pointer position, and it is easy to find when you let go of the button.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Who is online
Users browsing this forum: No registered users and 87 guests