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Linear Color Interpolation
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Linear Color Interpolation
A little "green" module that might be of help. Note that "min color" and "max color" doesn't mean a darker and a brighter color, or something, but refers to the t-value. "min color" is the resulting color, when t-value = 0, and "max color" the resulting color when t-value = 1. If you provide an alpha value, then alpha isn't interpolated but instead uses that fixed value.
Could be used as an indicator for the strength of a signal, or in excessive use for different skins of a GUI, etc.
(If this already exists as a stock module or prim, I beg your pardon. But I couldn't find anything, that's why I built one for myself)
Could be used as an indicator for the strength of a signal, or in excessive use for different skins of a GUI, etc.
(If this already exists as a stock module or prim, I beg your pardon. But I couldn't find anything, that's why I built one for myself)
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- linear color interpolation.fsm
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"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Linear Color Interpolation
Nice!
Thanks Tulamide
Thanks Tulamide
- Drnkhobo
- Posts: 312
- Joined: Sun Aug 19, 2012 7:13 pm
- Location: ZA
Re: Linear Color Interpolation
thankyou for sharing the schematic and the info! i was one of the people who thought it was lighter and darker variants of a color!
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
Re: Linear Color Interpolation
You're welcome, guys
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Linear Color Interpolation
Neat! I sometimes control/automate the Hue value in colors for different effects, but this should open up some possibilities for color blending.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: Linear Color Interpolation
Perfect Human Interface wrote:Neat! I sometimes control/automate the Hue value in colors for different effects, but this should open up some possibilities for color blending.
Thank you. Yes, it openms up a lot of opportunities to visualize dsp in a more intuitive way (color blended frequencies, dynamics, etc.) Hope you will some day show what you made out of it
btw, by chaining those linear modules, you can also achieve cubic or qarp etc., i.e. from color a to color b over color c (and over color d, and over...) But i felt it was too bloated to do that, so I stayed at lerp.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
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