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Sprite Font Engine
35 posts
• Page 3 of 4 • 1, 2, 3, 4
Re: Sprite Font Engine
Thank you both
Maybe I can excite you a bit: What you see there is a system-installed font in the upper half and the sprite font engine's output in the lower half. What you can't see is that this interconnection works in realtime. Any changes to the font, be it the font itself, the size, the color or whatever, is immediatly reflected by the sprite font engine (as well as all changes to the engine like kerning, whitespace, etc.).
Maybe I can excite you a bit: What you see there is a system-installed font in the upper half and the sprite font engine's output in the lower half. What you can't see is that this interconnection works in realtime. Any changes to the font, be it the font itself, the size, the color or whatever, is immediatly reflected by the sprite font engine (as well as all changes to the engine like kerning, whitespace, etc.).
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Sprite Font Engine
Since I didn't have that much time currently, progress is pretty slow. Therefore I decided to publish this, although its still in alpha state (some important functions are still missing, e.g. save, load and export). There is an issue I couldn't track down, because it happens so rarely. But it seems that sometimes the character list doesn't get updated on start and instead replaced by random chars
I release it to get feedback! I want to know about errors, issues, user interface and such. If the downloads exceed the number of comments by a certain amount, I will not post any updates here, but instead offer it as an executable via Flowstone GURU (if @Exo accepts it being an executable). So please take your time to test and report!
Apex, v17a
A font to sprite font conversion tool
-Some edit boxes are multi-line. To exit them, click away or hit tab.
-if you want new example sentences, enter them line by line. Each line will be converted to four variations automatically.
-Keep in mind it's alpha
* not available anymore *
I release it to get feedback! I want to know about errors, issues, user interface and such. If the downloads exceed the number of comments by a certain amount, I will not post any updates here, but instead offer it as an executable via Flowstone GURU (if @Exo accepts it being an executable). So please take your time to test and report!
Apex, v17a
A font to sprite font conversion tool
-Some edit boxes are multi-line. To exit them, click away or hit tab.
-if you want new example sentences, enter them line by line. Each line will be converted to four variations automatically.
-Keep in mind it's alpha
* not available anymore *
Last edited by tulamide on Sun Feb 08, 2015 6:55 pm, edited 1 time in total.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Sprite Font Engine
Nice one tulamide this is really great
Support for creating sprites from fonts on the system is a killer feature and makes this very useful.
It is very simple to use too, and looks to have control over every little adjustment we may need.
Not hit any problems with it yet, but I will keep trying
I would be happy to have an executable on Flowstone guru this isn't a problem, but of course I haven't allowed it by default. So if you decide that is what you want to do just let me know and I can make an exception
Support for creating sprites from fonts on the system is a killer feature and makes this very useful.
It is very simple to use too, and looks to have control over every little adjustment we may need.
Not hit any problems with it yet, but I will keep trying
I would be happy to have an executable on Flowstone guru this isn't a problem, but of course I haven't allowed it by default. So if you decide that is what you want to do just let me know and I can make an exception
- Exo
- Posts: 426
- Joined: Wed Aug 04, 2010 8:58 pm
- Location: UK
Re: Sprite Font Engine
So, let's see what we got... 17 downloads, 1 comment.
Considering that I specifically asked to give feedback, I come to these conclusions:
1) The majority of this community is so arrogant to ignore the authors' proposals. Leeching is preferred over helping.
2) There is no real interest in improved GUIs.
You might think that creating a cool filter or an efficient delay is the real work. This project was just as important. It was hard work to get it all right and the programming doesn't come from nothing. Since I overrated the need for better, professional GUIs, I withdraw my offer.
I will share this tool with Exo, since he was really interested. If there's someone wanting a font conversion tool, that one may ask me via pm. I will then give a chance to donate $5 and send the application - but not before it is done.
Thanks for reading.
Considering that I specifically asked to give feedback, I come to these conclusions:
1) The majority of this community is so arrogant to ignore the authors' proposals. Leeching is preferred over helping.
2) There is no real interest in improved GUIs.
You might think that creating a cool filter or an efficient delay is the real work. This project was just as important. It was hard work to get it all right and the programming doesn't come from nothing. Since I overrated the need for better, professional GUIs, I withdraw my offer.
I will share this tool with Exo, since he was really interested. If there's someone wanting a font conversion tool, that one may ask me via pm. I will then give a chance to donate $5 and send the application - but not before it is done.
Thanks for reading.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Sprite Font Engine
It's nothing out of the ordinary for an upload here to get way more downloads than comments. I can definitely see myself making use of such a thing, but I'm not knocking any doors down to get my hands on this quite yet... I have plenty of other things to focus on right now! Aren't there always 1001 different problems to tackle "next" for all of us in Flowstone development?
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: Sprite Font Engine
tulamide wrote:So, let's see what we got
A:
tulamide wrote:Post by tulamide » Tue Feb 03, 2015 12:20 pm
I release it to get feedback!
B:
tulamide wrote:Post by tulamide » Mon Feb 09, 2015 4:54 am
So, let's see what we got..
Tulamide..there is only 6 days between A and B..... that's a real small window of time..
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- billv
- Posts: 1157
- Joined: Tue Aug 31, 2010 3:34 pm
- Location: Australia
Re: Sprite Font Engine
i can understand your point of view Tulamide, i think you are not the only one who is seeing the lack of real interested people in here, much things changed since the old SM forum culture which looks like it was much better in this view..
i've also had a couple of examples which just got downloaded with small or no feedback also some which had hundreds of downloads but they where buggy and no one reported them..
also got frustrated from time to time about these things, and after a while and some other reasons which have to do with the FS development itself i decided to get my focus 100% on c++ now, sadly there are no communities (no ones that i found till now) which are half good as this one here..
there are a couple of projects here which i would dive in, also your sprite font engine, if i still had any focus on FS but i invest my spare time to get a grip on doing vst's in c++ avoiding to get frustrated with dreaming and waiting for basic features which a mocern development environment needs to have, sadly i think this is also a reason why there is no really growing community here, just watch the max/msp community FS could be like that if it would grow out of its win32 world, the community would start to grow very differently.. but this is another story
i've also had a couple of examples which just got downloaded with small or no feedback also some which had hundreds of downloads but they where buggy and no one reported them..
also got frustrated from time to time about these things, and after a while and some other reasons which have to do with the FS development itself i decided to get my focus 100% on c++ now, sadly there are no communities (no ones that i found till now) which are half good as this one here..
there are a couple of projects here which i would dive in, also your sprite font engine, if i still had any focus on FS but i invest my spare time to get a grip on doing vst's in c++ avoiding to get frustrated with dreaming and waiting for basic features which a mocern development environment needs to have, sadly i think this is also a reason why there is no really growing community here, just watch the max/msp community FS could be like that if it would grow out of its win32 world, the community would start to grow very differently.. but this is another story
-
Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: Sprite Font Engine
Yes, Nubeat7, you indeed understood my point of view. I'm also looking to the path you described. If I weren't so afraid of losing overview because of all the file seperations (for example .h for declarations and .cpp for actual code), I would have been programming in C++ already. A Ruby front-end that creates compilable C++ code - that would be my dream! However, there's JUCE, which seems to be perfect. But as soon as you sell something closed-source it will be expensive to buy a licence.
It is just disappointing that there isn't real interest. Sometimes I get the impression that the forum is used by a lot of people as a resource for building blocks they just put together.
@billv it isn't aimed at the people active on these forums. But have a look who's participating here. It's always the same small group of people. If I had the opportunity to share Apex with those people alone, I would instantly! But I'm not willing to provide the shadow mass with ready-made tools/modules. Regarding the time frame: One hour after having uploaded Apex, there were already 8 downloads. How long do you think it takes after downloading, to write a few lines? Especially if you're fast enough to download it right after it is accessible? Again, this all is not aimed at "the usual suspects". We do what a com should do: Exchange thoughts, help each other, improve each other's experiences. But that's just a small group of people.
It is just disappointing that there isn't real interest. Sometimes I get the impression that the forum is used by a lot of people as a resource for building blocks they just put together.
@billv it isn't aimed at the people active on these forums. But have a look who's participating here. It's always the same small group of people. If I had the opportunity to share Apex with those people alone, I would instantly! But I'm not willing to provide the shadow mass with ready-made tools/modules. Regarding the time frame: One hour after having uploaded Apex, there were already 8 downloads. How long do you think it takes after downloading, to write a few lines? Especially if you're fast enough to download it right after it is accessible? Again, this all is not aimed at "the usual suspects". We do what a com should do: Exchange thoughts, help each other, improve each other's experiences. But that's just a small group of people.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Sprite Font Engine
Hi Tulamide ... and the 'other' GURUs,
I've noticed over time that the site can have significant ebb and flow ... it seems to go in streaks.
I can wholeheartedly understand the feeling one may get when, after posting an example, the replies may be scarce or minimal. [or none at all]
There are probably many reasons, but I can really only speak for myself.
I have received SO MUCH help from some very 'selfless' members here that have taken THEIR time to not only read an issue, but then oftentimes provide solutions or examples ... and THEN do followups !
I won't name names ... as there are too many !
My play with SM or FS is mainly for education, relaxation, and making a 'tool' that might help me with some of my audio work. Some have turned out well enough that others became interested in them.
Since the issue of 64-bit became such a common one, and realizing that I would never be attempting the challenge of learning a programing language [not at this stage in life] ... I look to this forum and the members here as new friends. They know that I present NO challenge to any of their commercial goals, and my current level of FS programming is such that I hesitate to offer what little I can, and hope the GURUs come to the rescue
Another point [from my perspective] ...
Some of the threads are covering areas that I flat out don't know, or address things that are outside my current interest ... but here's the thing ... I still try to follow along, look at examples and such, because it has happened that ONE DAY something before is NOW of importance. Or something from another thread kicks in an understanding that makes another thread approachable. Hard to explain this the right way.
Last point [maybe] ... for those of us on the sidelines ... some, like me, or trying to stay out of the discussion as we listen and try to learn from the conversation that you guys have going.
I know this may not really change anyones feelings ... but thought I'd share from this perspective, and selfishly express my thanks for being able to visit, talk, listen, and hope to learn. There are 'project ideas' that I've wandering through my head that I don't even know the technicalities to describe the questions I have
Sincerely.
I've noticed over time that the site can have significant ebb and flow ... it seems to go in streaks.
I can wholeheartedly understand the feeling one may get when, after posting an example, the replies may be scarce or minimal. [or none at all]
There are probably many reasons, but I can really only speak for myself.
I have received SO MUCH help from some very 'selfless' members here that have taken THEIR time to not only read an issue, but then oftentimes provide solutions or examples ... and THEN do followups !
I won't name names ... as there are too many !
My play with SM or FS is mainly for education, relaxation, and making a 'tool' that might help me with some of my audio work. Some have turned out well enough that others became interested in them.
Since the issue of 64-bit became such a common one, and realizing that I would never be attempting the challenge of learning a programing language [not at this stage in life] ... I look to this forum and the members here as new friends. They know that I present NO challenge to any of their commercial goals, and my current level of FS programming is such that I hesitate to offer what little I can, and hope the GURUs come to the rescue
Another point [from my perspective] ...
Some of the threads are covering areas that I flat out don't know, or address things that are outside my current interest ... but here's the thing ... I still try to follow along, look at examples and such, because it has happened that ONE DAY something before is NOW of importance. Or something from another thread kicks in an understanding that makes another thread approachable. Hard to explain this the right way.
Last point [maybe] ... for those of us on the sidelines ... some, like me, or trying to stay out of the discussion as we listen and try to learn from the conversation that you guys have going.
I know this may not really change anyones feelings ... but thought I'd share from this perspective, and selfishly express my thanks for being able to visit, talk, listen, and hope to learn. There are 'project ideas' that I've wandering through my head that I don't even know the technicalities to describe the questions I have
Sincerely.
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
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