If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Random array hack
7 posts
• Page 1 of 1
Random array hack
Hi,
Here's a little random array hack
Seams to works right but i have to warning !!, not so much tested, get strange cpu spike when doing it then it disappear solved by nothing..
Seeing that the midi thing only do 1 note, i suppose it could be ok..
Also i'm not sure if there's some hiden cpu cost but i don't see them on my task manager..
And it use green timing... but normally must not affect anything ??? ??? ???
The idea is to have a green counter that will send sometime a midi note off-on.
The off is send then directly a note on.
So normally when it come to poly i suppose that in one sample, we get one voice off then on.
So the code reinitialize (maybe some recompilation ? but i don't see any latency ??)
it make an array of 4096 random value and read it at hop 128.
Also it need a little time to initialize.. Waiting the green counter..
What do you think of this hack ?)
Here's a little random array hack
Seams to works right but i have to warning !!, not so much tested, get strange cpu spike when doing it then it disappear solved by nothing..
Seeing that the midi thing only do 1 note, i suppose it could be ok..
Also i'm not sure if there's some hiden cpu cost but i don't see them on my task manager..
And it use green timing... but normally must not affect anything ??? ??? ???
The idea is to have a green counter that will send sometime a midi note off-on.
The off is send then directly a note on.
So normally when it come to poly i suppose that in one sample, we get one voice off then on.
So the code reinitialize (maybe some recompilation ? but i don't see any latency ??)
it make an array of 4096 random value and read it at hop 128.
Also it need a little time to initialize.. Waiting the green counter..
What do you think of this hack ?)
- Attachments
-
- Rand Array Hack.fsm
- (74.37 KiB) Downloaded 569 times
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
Re: Random array hack
It sounds horrible! (no offense)
Seriously, I admit I do not quite understand your goal. What is the purpose of the whole MIDI note on/off apparatus? Here it outputs a constant noise regardless of what happens before the ASM code box.
There may be a better implementation for what you are looking for For instance you could generate Note On/Off in Ruby with better timing, one could optimize the ASM code, etc. But it is difficult for me to give you specific comments without really knowing your objective. Could you try to explain?
Seriously, I admit I do not quite understand your goal. What is the purpose of the whole MIDI note on/off apparatus? Here it outputs a constant noise regardless of what happens before the ASM code box.
There may be a better implementation for what you are looking for For instance you could generate Note On/Off in Ruby with better timing, one could optimize the ASM code, etc. But it is difficult for me to give you specific comments without really knowing your objective. Could you try to explain?
-
martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: Random array hack
It's a random noise or parameters lfo.)
Well there's other's ways. And i don't know if this is less or more cpu.
The noise is not constant (in some way) meaning each time there's a note off-on the random array
is reinitialized. (Even if the in is not used)
(i verify commenting the line 2,3,4 after the hop.. It make crash flowstone when doing that, but works
when reopening it.. Seams like code in this situation don't like to be modified)
Yep i was thinking of a better implementation with ruby. Don't even know if most of the array is unused.
Well my idea was to have just one random generator that could feed multiple module taking one after another's
a random value..
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
Re: Random array hack
Oh, I see, you want to have an infinite, non-repeating random series. The green timer and MIDI Note On/Off machinery are only there to refresh the random array every now and then. Well, that is a "creative" way of doing it.
Here is a somewhat more compact implementation.
Here is a somewhat more compact implementation.
- Attachments
-
- FastWhiteNoise(hopped).fsm
- (946 Bytes) Downloaded 541 times
-
martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: Random array hack
Carrying on with my fixation with linear interpolation, from last week, I just couldn't resist doing this ...
I just like watching it
Could this become a new FS art form? What we need is a multi-channel, multi colour X-Y scope. Hours of fun could be had ...
H
I just like watching it
Could this become a new FS art form? What we need is a multi-channel, multi colour X-Y scope. Hours of fun could be had ...
H
-
HughBanton - Posts: 265
- Joined: Sat Apr 12, 2008 3:10 pm
- Location: Evesham, Worcestershire
Re: Random array hack
That's beautiful ! I could watch it a long time !)
Thanks for the random module !
I do some experiment with my method but once again i fall in the green deception !)
Still have to try ruby, but it will take cpu unless using a 1 second timer maybe.
As i wanted a random timer, a slow one could be ok even if the regeneration is slowed.
(it make more time to get a repeat pattern)
But i'm never sure that in some situation the green ticks will be slowed so much that the repeats become audible. And it sound like a bad machine !
Maybe the only practical use of my method is to have a repeating random pattern that could be change with a tick button control..
After lot of breaking-head to adapt my bad design, i figured that it's really better to use yours with some modification to make a random ramp timer.
(I also added the stock reverb to make it more audible)
Thanks for the random module !
I do some experiment with my method but once again i fall in the green deception !)
Still have to try ruby, but it will take cpu unless using a 1 second timer maybe.
As i wanted a random timer, a slow one could be ok even if the regeneration is slowed.
(it make more time to get a repeat pattern)
But i'm never sure that in some situation the green ticks will be slowed so much that the repeats become audible. And it sound like a bad machine !
Maybe the only practical use of my method is to have a repeating random pattern that could be change with a tick button control..
After lot of breaking-head to adapt my bad design, i figured that it's really better to use yours with some modification to make a random ramp timer.
(I also added the stock reverb to make it more audible)
- Attachments
-
- Random Ramp Timer.fsm
- (218.71 KiB) Downloaded 561 times
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
Re: Random array hack
I made some little modification to the random ramp based on the MV white noise.
Now we could set a random depht and a frequency center which is really better to control the ramp !)
Also it produce 4 random value at every SSE ramp cycle, So i made them available as 4 more output.
The first SSE value is biased as time dependent and the 3 other's unbiased.
(I wanted a random value that occur at random time..)
Now it could produce strange horror shout at high frequency but the reverb is still needed to make it audible
Now we could set a random depht and a frequency center which is really better to control the ramp !)
Also it produce 4 random value at every SSE ramp cycle, So i made them available as 4 more output.
The first SSE value is biased as time dependent and the 3 other's unbiased.
(I wanted a random value that occur at random time..)
Now it could produce strange horror shout at high frequency but the reverb is still needed to make it audible
- Attachments
-
- Random Ramp Timer 2.fsm
- (381.49 KiB) Downloaded 562 times
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
7 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 48 guests