Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

Combination Circuits/Schematics

For general discussion related FlowStone

Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 6:24 am

Camouflaged Switch with Hidden Help Menu (or Registration Menu):

I call it 'camouflaged' since the switch is not really 'hidden'. What I mean by camouflage is that you can load an image into the switch bitmap loaders which contain your own ideas (i.e. for example a hor/vert line, a screw head, an icon etc) which can form part of the front panel of your schematic to serve (for instance) as a secret registration button which must be hovered/clicked on with the mouse cursor prior to entering the registration details into the hidden registration window. The switch/push button can also serve the purpose of displaying a hidden help menu for a specific push button when the mouse cursor hovers over that button...(just some ideas).
Attachments
Camouflaged Switch & Hidden Help Menu.fsm
(18.02 KiB) Downloaded 1253 times
Last edited by tiffy on Sat May 21, 2016 6:35 am, edited 1 time in total.
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 6:27 am

Hidden Switch with Hidden Pop-up Help Menu (or any other purpose you can think of):

The name says it all. Hovering the mouse cursor over the hidden switch will cause the hidden Pop-up Menu to be displayed. The Switch have a Click function as well that you can use for some other purpose.
Attachments
Hidden Switch & Hidden Help Menu.fsm
(12.58 KiB) Downloaded 1193 times
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: Combination Circuits/Schematics

Postby RJHollins » Sat May 21, 2016 7:24 am

fun stuff !

Thanks TIFFY 8-)
RJHollins
 
Posts: 1571
Joined: Thu Mar 08, 2012 7:58 pm

Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 12:55 pm

3-Stage Sequence & Time Interlock:

This is used to Start/Stop other schematics/Items in the correct sequence.

A short description is inside the schematic.
Attachments
3-Stage Sequence and Time Interlock.rar
(89.03 KiB) Downloaded 1424 times
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 2:02 pm

I was inspired by a schematic which Billv uploaded some time ago i.e. "cheating the Mouse" and I thought that it was really cute, so I decided to see if I can build such a schematic with similar (not necessarily the same) characteristics without studying or copying any of his schematic. So, here is the result of my version of it.

At this stage it is just a fun thing, but I have the feeling that somewhere along the lines I am going to need this in another larger schematic - I believe that every functioning schematic has a purpose.

A short description of how the circuit should function is inside the schematic.

# There is a typo in the description which should read: "If you Drag the mouse Cursor past the Display Window View Area boundaries, the Mouse LUp (and Not LDown) will not be captured and the Mouse will not be released."
Attachments
Cheating the Mouse LUp Button2.fsm
(34.76 KiB) Downloaded 1240 times
Last edited by tiffy on Sun May 22, 2016 8:05 am, edited 1 time in total.
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 2:15 pm

Electric Motor Emulation (Ruby):

As the name implies.

I wanted to do the schematic entirely in Ruby but to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...
Attachments
Electric Motor Emulation (Ruby).fsm
(45.51 KiB) Downloaded 1290 times
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: Combination Circuits/Schematics

Postby tiffy » Mon May 23, 2016 1:10 am

BRASS PENDULUM v2 (Ruby):

Pendulum follows characteristic of a Sine wave.

You can adjust the speed as well as the angle.

For default settings, Ctrl + LDo Click on the two Knobs.

Clock Pendulums normally swing between 2-4 Degrees.

For operation, switch on the Ticker as well as DS Out primitive Primary Sound Driver.
Attachments
Brass Pendulum v2 - Ruby.fsm
(31.47 KiB) Downloaded 1229 times
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: Combination Circuits/Schematics

Postby tulamide » Mon May 23, 2016 1:24 am

tiffy wrote:to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...

Because rotating points is pretty simple. The toolbox of my Spline class provides you with methods to rotate points (and therefore lines), move along an angle and such.
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: Combination Circuits/Schematics

Postby tiffy » Mon May 23, 2016 6:55 am

tulamide wrote:
tiffy wrote:to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...

Because rotating points is pretty simple. The toolbox of my Spline class provides you with methods to rotate points (and therefore lines), move along an angle and such.


Thank you, I will have a look at it.
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: Combination Circuits/Schematics

Postby tulamide » Tue May 24, 2016 7:59 pm

tiffy wrote:
tulamide wrote:
tiffy wrote:to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...

Because rotating points is pretty simple. The toolbox of my Spline class provides you with methods to rotate points (and therefore lines), move along an angle and such.


Thank you, I will have a look at it.

I don't know if you need more help, but just in case I made a post about rotating points: http://www.dsprobotics.com/support/viewtopic.php?f=3&t=4350
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 82 guests