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Flowstone wishlist
Re: Flowstone wishlist
I'm not sure about that, I guess you could make it work somehow but it would be very limited. Like you said, just pointer+length, as converting the memory to ruby and back would hit the same bottleneck
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MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Flowstone wishlist
Hello all,
How about harddrive, sd card, and thumb drive access!
Later then, BobF.....
How about harddrive, sd card, and thumb drive access!
Later then, BobF.....
- BobF
- Posts: 598
- Joined: Mon Apr 20, 2015 9:54 pm
Re: Flowstone wishlist
BobF wrote:How about harddrive, sd card, and thumb drive access!
What had you got in mind Bob? You can already load and save stuff to/from any drive on the PC.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: Flowstone wishlist
Hello Spogg,
Do you have an example? Funny as long as I have been using Flowstone there seems to still be things I have missed.
But I see that as a good thing, always more to learn.
Thanks, BobF.....
Do you have an example? Funny as long as I have been using Flowstone there seems to still be things I have missed.
But I see that as a good thing, always more to learn.
Thanks, BobF.....
- BobF
- Posts: 598
- Joined: Mon Apr 20, 2015 9:54 pm
Re: Flowstone wishlist
Hey Bob,
saving is done through the various save-Prims (there are prims for saving bitmaps, wavefiles, text, etc.). Access to a location on a storing device is done via the File Dialog Prim. And loading again is done via prims.
saving is done through the various save-Prims (there are prims for saving bitmaps, wavefiles, text, etc.). Access to a location on a storing device is done via the File Dialog Prim. And loading again is done via prims.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Flowstone wishlist
Many thanks tulamide,
Sometimes I guess I just wake up and leave my brain on the pillow.
Sometimes I guess I just wake up and leave my brain on the pillow.
- BobF
- Posts: 598
- Joined: Mon Apr 20, 2015 9:54 pm
Re: Flowstone wishlist
Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.
- Wassaka
- Posts: 85
- Joined: Wed Dec 30, 2015 3:41 am
Re: Flowstone wishlist
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.
I've been wondering what this could be used for...
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: Flowstone wishlist
Spogg wrote:Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.
I've been wondering what this could be used for...
For GUI control. For example, one could point the user to the current active area by blurring the rest. But a blur effect can't be realized with GDI+, it would need the help of a graphics card's shader.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Flowstone wishlist
Spogg wrote:Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.
I've been wondering what this could be used for...
I wanted it to use it in pop-ups like About or similar.
- Wassaka
- Posts: 85
- Joined: Wed Dec 30, 2015 3:41 am
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