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MinGW / NetBeans IDE DLL for Bitmap

For general discussion related FlowStone

MinGW / NetBeans IDE DLL for Bitmap

Postby aronb » Mon Jul 24, 2017 3:48 am

Hi,

Has anyone created a DLL for Bitmap manipulation using the MinGW / gcc / gc++ / NetBeans IDE as outlined on the Flowstone Guru site?

The MinGW / gcc / gc++ / NetBeans IDE are the preferred method of making DLL's for Flowstone currently according to Flowstone Guru.

I have used (MinGW / gcc / gc++ / NetBeans IDE) to create DLL's doing other functions (audio delay, format manipulation etc.) but have not used it for Bitmap manipulation.

The Flowstone Example DLL has an example (and I have tested and it works) but they used Visual Studio 2008 to compile the DLL - unfortunately that version of Visual Studio is long gone... VS 2015 now...

Also, I noticed something in the "Helper Macros"
Code: Select all
#define GETFRAMESIZE(p) p ? *((int*)p) : 0
#define GETBITMAPWIDTH(p) p ? *((int*)p) : 0
#define GETBITMAPHEIGHT(p) p ? *((int*)p+1) : 0
#define GETBITMAPCHANNELS(p) p ? *((int*)p+2) : 0
#define GETBITMAPDATA(p) p ? ((BYTE*)p+12) : 0
#define GETBITMAPBYTES(p) p ? *((int*)p) * *((int*)p+1) * *((int*)p+2) : 0
#define NEWINTARRAY(p,n) if(n>0) { *((int**)&p)=new int[n+1]; ((int*)p)[0]=n; }

Notice the BYTE* in the GETBITMAPDATA (#define)... does C or C++ allow the use of BYTE* ? should that be int* ?

Any help or examples using the MinGW / gcc / gc++ / NetBeans IDE for Bitmap manipulation would be greatly appreciated.

Aron
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Location: Florida, USA

Re: MinGW / NetBeans IDE DLL for Bitmap

Postby TheOm » Tue Jul 25, 2017 6:25 pm

aronb wrote:The MinGW / gcc / gc++ / NetBeans IDE are the preferred method of making DLL's for Flowstone currently according to Flowstone Guru.

That's only the preferred method of the author of that post, nothing official.
I personally would recommend you use Visual C++.

aronb wrote:The Flowstone Example DLL has an example (and I have tested and it works) but they used Visual Studio 2008 to compile the DLL - unfortunately that version of Visual Studio is long gone... VS 2015 now...

The version of Visual Studio and/or the visual c++ compiler that you use doesn't matter.
You can use VS2015 or VS2017 without a problem.

aronb wrote:Notice the BYTE* in the GETBITMAPDATA (#define)... does C or C++ allow the use of BYTE* ? should that be int* ?

If you are building a dll you would usually be including the windows.h header, which defines BYTE as unsigned char.


Here's a simple example for flipping a bitmap, but I only tested with VS2017.
Code: Select all
#include <windows.h>
#include <new>
#include <cstring>

extern "C"
BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID) {
   switch(reason) {
   case DLL_PROCESS_ATTACH:
   case DLL_THREAD_ATTACH:
   case DLL_THREAD_DETACH:
   case DLL_PROCESS_DETACH:
      return TRUE;
   default:
      return FALSE;
   }
}

class FSBitmapView {
   unsigned char* bytes_ptr;
   bool m_allocated;

   FSBitmapView(unsigned char* ptr, bool allocd) : bytes_ptr(ptr), m_allocated(allocd) {}

public:
   static FSBitmapView from_input(int input) {
      FSBitmapView view(reinterpret_cast<unsigned char*>(input), false);
      return view;
   }

   FSBitmapView() : FSBitmapView(nullptr, false) {}

   bool allocate_for_output(int& output, int width, int height, int channels) {
      deallocate();

      bytes_ptr = new(std::nothrow) unsigned char[12 + width * height * channels];

      if(bytes_ptr != nullptr) {
         this->width() = width;
         this->height() = height;
         this->channels() = channels;
         m_allocated = true;
         output = reinterpret_cast<int>(bytes_ptr);
      }

      return bytes_ptr != nullptr;
   }

   int& width() {
      return *reinterpret_cast<int*>(bytes_ptr);
   }

   int& height() {
      return *reinterpret_cast<int*>(bytes_ptr + 4);
   }

   int& channels() {
      return *reinterpret_cast<int*>(bytes_ptr + 8);
   }

   unsigned char* pixels() {
      return bytes_ptr + 12;
   }

   unsigned char* pixel_at(int x, int y) {
      return pixels() + y * width() * channels() + x * channels();
   }

   bool ok() const {
      return bytes_ptr != nullptr;
   }

   void deallocate() {
      if(m_allocated) {
         delete[] bytes_ptr;
         bytes_ptr = nullptr;
      }
   }

   ~FSBitmapView() {
      deallocate();
   }
};

static FSBitmapView bmp_out;

extern "C"
__declspec(dllexport)
void flip_bitmap(int num_params, int* inputs, int* outputs) {
   if(num_params < 1 || inputs == nullptr || outputs == nullptr)
      return;

   auto bmp_in = FSBitmapView::from_input(inputs[0]);
   const int w = bmp_in.width();
   const int h = bmp_in.height();
   const int channels = bmp_in.channels();

   if(!bmp_out.allocate_for_output(outputs[0], w, h, channels)) {
      return;
   }

   for(int y = 0; y < h; ++y) {
      for(int x = 0; x < w; ++x) {
         for(int c = 0; c < channels; ++c) {
            bmp_out.pixel_at(x, h - (y + 1))[c] = bmp_in.pixel_at(x, y)[c];
         }
      }
   }
}
TheOm
 
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Joined: Tue Jan 28, 2014 7:35 pm
Location: Germany


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