Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

FlowStone 3.0.2 Released

For general discussion related FlowStone

Re: FlowStone 3.0.2 Released

Postby Morph » Mon Feb 25, 2013 11:02 am

No FS 3.0.2 Free Edition? The download is still 3.0.1.
Morph
 
Posts: 53
Joined: Tue Jul 13, 2010 1:59 pm

Re: FlowStone 3.0.2 Released

Postby support » Mon Feb 25, 2013 3:25 pm

jjs wrote:@support Now how can you see if one of the packs is updated ?? Like the dsp, audio and robotics pack. There is no info but the download link. Thanks!

None of them have changed but when we do change them we'll add something to show that they have.

Morph wrote:No FS 3.0.2 Free Edition? The download is still 3.0.1.

Thanks for pointing this out - should be correct now. Also the user guide has been uploaded now.
User avatar
support
 
Posts: 151
Joined: Fri Sep 07, 2012 2:10 pm

Re: FlowStone 3.0.2 Released

Postby jjs » Tue Feb 26, 2013 12:42 pm

support wrote:None of them have changed but when we do change them we'll add something to show that they have.



Okidoki ! Thanks Support !
User avatar
jjs
 
Posts: 142
Joined: Thu Jun 09, 2011 12:15 pm

Re: FlowStone 3.0.2 Released

Postby matti » Tue Mar 05, 2013 3:39 pm

Cool update.

One problem though.. Plugins created with FS 3.0.1 won't work at the same time on the same system as plugins created with FS 3.0.2. Crashes every host I've tested so far. Rebuilding all plugs with FS 3.0.2 fixes the issue..

I thought FS was never going to go Mac. This is clearly Mac behaviour. :roll:
matti
 
Posts: 55
Joined: Fri Sep 24, 2010 12:06 pm

Re: FlowStone 3.0.2 Released

Postby trogluddite » Tue Mar 05, 2013 7:58 pm

Thanks for the heads-up, matti.
I just tested in Reaper and VSThost on two different machines, and it is exactly as you describe - instant death to the VST host unless all plugins are made with the same FS version.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
User avatar
trogluddite
 
Posts: 1730
Joined: Fri Oct 22, 2010 12:46 am
Location: Yorkshire, UK

Re: FlowStone 3.0.2 Released

Postby nix » Tue Mar 05, 2013 10:45 pm

Yep-thanks for the heads up.
I have some issue here though.
I deleted all the plugs that had been built before 3.02.
So I just have these 2 in my DSPR VST folder->

http://www.sendspace.com/pro/dl/k9f5jv

They run fine by themselves,
but if you put both in the same project it crashes.
They are both built this morning with 3.02.
Is it something to do with the way I am initializing Ruby,
or have we got an environment issue here?
I'd really appreciate if anyone would test by trying to load both in one host project.
Cheers, Nick
I am using a default init for all Ruby modules,
the pins are called different things, even when the module is the same.
I can't seem to call checkInited though, it says it is an invalid command->
NameError

edit- hmm, doesn't crash Acid, but without fail on loading Entrancer after the sequencer in Orion
edit2-It's my novice initialising of Ruby for sure. Got it not to crash,
and I see that checkInited is defined in each Ruby window,
it's not a built in function, sorry for my user error callling into question the environment.
User avatar
nix
 
Posts: 817
Joined: Tue Jul 13, 2010 10:51 am

Re: FlowStone 3.0.2 Released

Postby tester » Wed Mar 06, 2013 1:19 am

Maybe pick different VST identifiers (plugin ID) for different plugins when exporting?

And by the way. Just recently I had to reexport some plugins with different IDs anyway, because the host locked them up, and did not wanted to let go (neither re-cache). After changing the IDs - everything came back to normal.
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
tester
 
Posts: 1786
Joined: Wed Jan 18, 2012 10:52 pm
Location: Poland, internet

Re: FlowStone 3.0.2 Released

Postby VPDannyMan » Wed Mar 06, 2013 5:55 pm

I wonder if that crashing has anything to do with the Ruby issue?
VPDannyMan
 
Posts: 118
Joined: Mon Jan 04, 2010 4:50 am

Re: FlowStone 3.0.2 Released

Postby matti » Thu Mar 07, 2013 9:57 pm

tester wrote:Maybe pick different VST identifiers (plugin ID) for different plugins when exporting?

And by the way. Just recently I had to reexport some plugins with different IDs anyway, because the host locked them up, and did not wanted to let go (neither re-cache). After changing the IDs - everything came back to normal.

The id's are different. The problem is most likely Ruby.
matti
 
Posts: 55
Joined: Fri Sep 24, 2010 12:06 pm

Re: FlowStone 3.0.2 Released

Postby nix » Thu Mar 07, 2013 10:28 pm

hmm
I just had a break from this coz I got a tummy bug.
Now trying to lock down exactly what's going on.
It has something to do with this module->
viewtopic.php?f=2&t=1260
...and using similar switches.
So for now I have taken it out of the sequencer,
and I have 2 in the synth.
They are for switching on the synth's arp manually,
and playing on host play.
So I am looking at the way checkInited is set up by RDSP.
I'm pretty sure it is my Ruby modules.
When changing the codes I am getting different crashes.
So now, I can load the synth first, and it's fine.
If I load the seq first, I can load both.
Then hit play on host transport,
still fine, but changing a control value on Entrancer causes the crash.
Hopefully I can solve this.
Will let yous know what it is.
Cheers
edit- I chopped out all the Ruby that is lesss neccessary,
and I am still left crashing. So it must be this:-

def init
@in_id = 0
@samples = 5512.5
@samplerate = 44100
end
def event
init
off = Midi.new 128,1,60,127
if @in_id = 0
delay = @samples/@sample_rate
output 0,off,time+delay
end
end

This my timer, the output gets fed back into the input.
It sends a MIDI note from which the trigger is extracted from a MIDI split.
So hmm, can anyone see what is wrong with this snippet?
Cheers

edit2- OK, something else is wrong than my Ruby implementation.
Now I have exported them without any Ruby. Crash on load of the synth.
What's going on here?

edit3- I found a Ruby component I had forgotten about. I deleted it and it has helped. Will have a look what is wrong with that one. I suspect it is Ruby again, and my use of it
User avatar
nix
 
Posts: 817
Joined: Tue Jul 13, 2010 10:51 am

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 75 guests