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Gooey GUI - a peculiar way to crash FS!
23 posts
• Page 3 of 3 • 1, 2, 3
Re: Gooey GUI - a peculiar way to crash FS!
RJHollins wrote:Looking through really good projects, I've spotted combinations of PRIMS or RUBY that elegantly perform a basic function...
You've got your eyes open for them, that's the most important thing - IMHO, the folks who struggle to make progress with their coding are often those who just plug in "black box" solutions without having the slightest curiosity about how they work. There's not a coder alive who isn't "standing on the shoulders of giants" in that sense!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
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trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: Gooey GUI - a peculiar way to crash FS!
trogluddite wrote:There's not a coder alive who isn't "standing on the shoulders of giants" in that sense!
You feel my weight (and it' a lot!), don't you?
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Gooey GUI - a peculiar way to crash FS!
tulamide wrote:You feel my weight (and it' a lot!), don't you?
If we drew a graph of it, I think we'd be well into co-recursion territory!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
23 posts
• Page 3 of 3 • 1, 2, 3
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