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Midi Player
14 posts
• Page 2 of 2 • 1, 2
Re: Midi Player
Update
- Added Play position tracking outputs
- Added Event combining for events that are very close each other
- Improved Midi filters, now they track active notes
- Some rearrangement in the player code
Download is in the first post
- Added Play position tracking outputs
- Added Event combining for events that are very close each other
- Improved Midi filters, now they track active notes
- Some rearrangement in the player code
Download is in the first post
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MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Midi Player
Hi Myco and all
How would one extract a GM patch number from a track from within a midi file? Is that possible with this player?
Best regards
How would one extract a GM patch number from a track from within a midi file? Is that possible with this player?
Best regards
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
Re: Midi Player
Jay wrote:How would one extract a GM patch number from a track from within a midi file? Is that possible with this player
The player should playback "Program Change" events, you should just wait for a channel message with the status: 192 the patch nr. is in the first data byte.
Program change events only have 1 Data Byte, but the FS-Midi requires 2 data bytes... don't know if this works with other devices.
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MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Midi Player
ah thanks myco for that answer! i was going to attempt to club together a GM unit using the SFZ system and some GM banks i have! will give it a go! will be fun to try it
Cheers!
Cheers!
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
14 posts
• Page 2 of 2 • 1, 2
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