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getting green from blue in render mode in DAW

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getting green from blue in render mode in DAW

Postby tester » Tue Aug 27, 2013 10:12 am

I was wondering. Is it possible to get green data from stream out, but without using m2f prims driven by windows based tick? If I put m2f between stream and greenery, to get a value from time to time, then in render mode in DAW (rendering audio to file at max CPU) - green syncing via tick is ignored, producing empty/faulty data. And I understand that; it works generally fine in live out mode. But (having no experience with it) maybe there are other options to acomplish it? These "frame" things via some sort of ruby module? Even if it's not sample accurate (just in correct order of actions).
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Re: getting green from blue in render mode in DAW

Postby nix » Tue Aug 27, 2013 11:10 pm

u could try using a Ruby tick with the m2f,
if that doesn't work(I think it will)--
use a Ruby MIDI tick, turn that to a green tick with the MIDI event module,
and use m2f.
In my experience the Ruby events will be generated in a render.
Cheers
I think the accuracy will be decent, hope helps
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Re: getting green from blue in render mode in DAW

Postby tester » Wed Aug 28, 2013 10:30 pm

Well - will check it... one day. :-)
Right now I leave it as it is, for live jamming so to speak.
It's a "small" variation for a friend.

@nix, could you post that Ruby MIDI tick version you speak of?
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Re: getting green from blue in render mode in DAW

Postby nix » Wed Aug 28, 2013 11:21 pm

Here is a MIDI event making a green tick->
MIDI tick.fsm
(575 Bytes) Downloaded 905 times

I have one somewhere that counts over a MIDI data pin,
I can up that too,
if you'd like it.
Cheers bro
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Re: getting green from blue in render mode in DAW

Postby tester » Thu Aug 29, 2013 11:47 am

Thanks, this one will be fine for tests. I haven't even touched the midi yet in SM/FS :-)
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Re: getting green from blue in render mode in DAW

Postby nix » Thu Aug 29, 2013 12:59 pm

It's a good time to get into MIDI-
with the Ruby developments.
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Re: getting green from blue in render mode in DAW

Postby tester » Thu Aug 29, 2013 5:34 pm

I'm rather in technical and self-generative parametric/random stuff (like this or this?), thus never had need to use midi. Or should I say - I have no idea whether should I need midi related modules there? It seems to not improve performance (CPU), so I did not went in to it (for example, having multiple oscillators on board, each one has their own separate wavetable, so mono2poly will not fit there too).
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Re: getting green from blue in render mode in DAW

Postby nix » Fri Aug 30, 2013 12:25 am

I'd say that the use of MIDI is pretty integral to most forms of electronic(computer) music(if you are using a DAW or controller for example).
You could do some interesting things in binaural/generative sounds by using a probability weighted random sequencer?--
Like weighted randomness on pitch and timing?
I think that MIDI is quite easy to manipulate if u want to go there,
but since you have found you don't need to, maybe you don't.
Hope you find some mind altering(in a good way!) sounds
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Re: getting green from blue in render mode in DAW

Postby tester » Fri Aug 30, 2013 10:15 am

Well - I already have variety of randomnesses (logarithmic, tuned, etc.), tunings and microtunings, correlated events, everything like that... I could add midi, but rather for dedicated physical interface to drive the software. Sure, there are few things that I did not touched (conceptually) yet, like sequencers and synths, but it's not my priority, at least not now. ;-) I'm not a keyboard player nor percussionist; I play with soundspaces, where is no advantage of midi over non-midi approach (at least I don't see it). The flow.
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Re: getting green from blue in render mode in DAW

Postby nix » Fri Aug 30, 2013 10:45 am

I'll listen to ur sounds tonight man 8D
Curious to hear it now.
Streams in FS are perfectly capable of all that MIDI can do.

What host do u use mate?
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