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A new chorus-like effect
35 posts
• Page 4 of 4 • 1, 2, 3, 4
Re: A new chorus-like effect
Hey,
Thanks Martin!
It sounds pretty good!
A good add to the FS sonic arsenal
Cheers
Thanks Martin!
It sounds pretty good!
A good add to the FS sonic arsenal
Cheers
"Essential random order for chaotic repetitive sequences"
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tektoog - Posts: 141
- Joined: Sat Oct 30, 2010 11:49 pm
- Location: Geneva - Switzerland
Re: Yet another Chorus
martinvicanek wrote:Yet another chorus effect. This one is pretty much straight forward: a configurable number of echos (up to 100) with random detunig and panning. It is a bit CPU hungry when you go to 100 voices but I like the sound.
This sounds great Martin.
I get a max of about 3.2% on my PC (all voices) in FS, which is fine considering the richness of the effect. I found I can get an unusual flangy sound too.
I like this very much.
A question…
The number of voices chosen affects the CPU usage. I presume this means that some code isn’t run with a lower number set. I’m not an ASM expert but I know enough to get into trouble, so how do you achieve such a thing in ASM? Or is the number of loops run in a single sample?
Thank you for yet another great module.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: A new chorus-like effect
The loop in the assembler increases the cpu with each count. Its essentially the same as you would write each delay code separately and activates each as the count increases
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: A new chorus-like effect
Thanks Adam!
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: A new chorus-like effect
Very nice Martin!
Take care, BobF.....
Take care, BobF.....
- BobF
- Posts: 598
- Joined: Mon Apr 20, 2015 9:54 pm
35 posts
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