sample and hold for visuals

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tester
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Joined: Wed Jan 18, 2012 10:52 pm
Location: Poland, internet

sample and hold for visuals

Post by tester »

Ruby stuff tends to shut down when processing things related to graphics, like bitmaps, but the issue happens not only on bitmap nodes, but also on yellow "V" visual nodes. And what worse - it may permanently damage the schematic, producing some sort of intangible non-resetable (copy/paste/delete isn't helping) content on yellow nodes. So the question. Is there a way around, to get (or should I say - suck? these things goe in opposide wire direction) visuals from ruby module and hold/block them, so that visuals can be switched with selector - without re-sucking from ruby?
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billv
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Re: sample and hold for visuals

Post by billv »

tester wrote:Ruby stuff tends to shut down when processing things related to graphics

any chance of an example of this ruby "shutdown"..?
tester
Posts: 1786
Joined: Wed Jan 18, 2012 10:52 pm
Location: Poland, internet

Re: sample and hold for visuals

Post by tester »

I played with many of these at once, and combined them through common mgui at some points (to export graphic mixtures). Basically, it's easy to create the problem, that stores somewhere on "v" (visual) nodes, because it starts then to shut down ruby's even at 1 pixel bitmaps loaded. And it's not buffered within the ruby window (created new one and entered everything from scratch; connecting visual node turned off the ruby's, while uncrashed seems to work at that point). But I'm still on FS 3.04.
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