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Search found 37 matches
- Tue Jan 24, 2023 11:00 am
- Forum: General
- Topic: Newbie question how to export 64 VST ??
- Replies: 5
- Views: 11479
Re: Newbie question how to export 64 VST ??
FS4 has been a long time in development and we have a Discord server for those who wish to participate in testing the latest alpha releases. You should own a license for FS3 or SynthMaker and be familiar with FlowStone. The familiarity requirement is to avoid having to answer basic questions on ...
- Thu Dec 02, 2021 10:52 am
- Forum: User Examples
- Topic: Elektron Digitone
- Replies: 54
- Views: 132614
Re: Elektron Digitone
The level increase from 0 to max is one phase of osc. finished - same as level control . The wave design is here described as output levels of two operators at increasing settings of the Level control
Simply: plug the level into phase and you need the wave - and thats the whole of what i wrote ...
Simply: plug the level into phase and you need the wave - and thats the whole of what i wrote ...
- Thu Dec 02, 2021 9:48 am
- Forum: User Examples
- Topic: Elektron Digitone
- Replies: 54
- Views: 132614
Re: Elektron Digitone
As I see it, on the picture is tri. osc multplied by 3 and streamed only in -1 to 1 range, min/max. If sub. or add value 1, it will act as phase shifting. I dindt take in depth look but I was working on something similar so its my association... The MIX controler between this X3 wave and before ...
- Sun Nov 28, 2021 12:47 am
- Forum: User Examples
- Topic: Random graphic Lines
- Replies: 17
- Views: 62181
Re: Random graphic Lines
I searchd the forum and found the View Cache module by Trog, now it fills all area forever or draw the line from moving object.
added xy "drawing" pad
added xy "drawing" pad
- Thu Nov 25, 2021 12:10 am
- Forum: User Examples
- Topic: Random graphic Lines
- Replies: 17
- Views: 62181
Re: Random graphic Lines
You see its 5 times in schematic I wrote its a fast mash up 
- Wed Nov 24, 2021 10:49 pm
- Forum: User Examples
- Topic: Random graphic Lines
- Replies: 17
- Views: 62181
Re: Random graphic Lines
...32bit finally
I pushed it to different direction, theres 12 fully controlled rectangles but during the time I experimented too much for freaky effects. Its a fast mash-up. I will work on it further anyway to get something similar of what it was at the beginning.
I pushed it to different direction, theres 12 fully controlled rectangles but during the time I experimented too much for freaky effects. Its a fast mash-up. I will work on it further anyway to get something similar of what it was at the beginning.
- Wed Nov 24, 2021 7:13 pm
- Forum: User Examples
- Topic: Random graphic Lines
- Replies: 17
- Views: 62181
Re: Random graphic Lines
Could not see your schematics, i'm in 3.6. Nevermind, the fault is on my side - I have SM, FS32 and FS64 together, a bit of chaos here I will post 32bit later today
I advice to you search on the forum for "generate bitmap or pixel array, or how the drawings are stored somewhere and so on, but ...
I advice to you search on the forum for "generate bitmap or pixel array, or how the drawings are stored somewhere and so on, but ...
- Tue Nov 23, 2021 10:40 pm
- Forum: User Examples
- Topic: Random graphic Lines
- Replies: 17
- Views: 62181
Re: Random graphic Lines
I think you have to understand that you are using some cheat or trick in FS, and what you see is actually not there. You must do some 1 per sec. tick or one pre 10 sec. tick to make the rectangles still there, you have only two modules - that means only two rectangles fill the area 25x times per sec ...
- Sun Nov 21, 2021 6:08 pm
- Forum: User Examples
- Topic: Random graphic Lines
- Replies: 17
- Views: 62181
Re: Random graphic Lines
I am not sure if understand you right, but empty mgui layer with redraw on top will do this:
- Tue Nov 16, 2021 9:33 pm
- Forum: User Examples
- Topic: some discontinued projects - all x64 Alpha
- Replies: 2
- Views: 12479
Re: some discontinued projects - all x64 Alpha
4 xy pads adsr lin to exp
On the ADSR front nothing new?
Snap 2021-11-16 at 21.27.52.png
its the 4 xy pads pluged in series to act faster on adsr setup, on x you control time - gui pad weight, and y shape
-the whole dsp output must be finished
-you can add mix to different shapes after exp ...
On the ADSR front nothing new?
Snap 2021-11-16 at 21.27.52.png
its the 4 xy pads pluged in series to act faster on adsr setup, on x you control time - gui pad weight, and y shape
-the whole dsp output must be finished
-you can add mix to different shapes after exp ...