The Quilcom SIM-REED: No need to blow at all!

Post any examples or modules that you want to share here
R&R
Posts: 474
Joined: Fri Jul 15, 2022 2:28 pm
Contact:

Re: The Quilcom SIM-REED: No need to blow at all!

Post by R&R »

Any thoughts on doing a version of Craig Huxley's Blaster Beam?


Ha! LOL! Yep! Sounds pretty much like when Klingon ships or Vger appears in ST movie... :lol: :lol: :lol:
deraudrl
Posts: 239
Joined: Thu Nov 28, 2019 9:12 pm
Location: SoCal

Re: The Quilcom SIM-REED: No need to blow at all!

Post by deraudrl »

R&R wrote:
Any thoughts on doing a version of Craig Huxley's Blaster Beam?


Ha! LOL! Yep! Sounds pretty much like when Klingon ships or Vger appears in ST movie... :lol: :lol: :lol:

It IS Vger, actually: that was its first use in a movie soundtrack.
I keep a pair of oven mitts next to my computer so I don't get a concussion from slapping my forehead while I'm reading the responses to my questions.
User avatar
Spogg
Posts: 3368
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England
Contact:

Re: The Quilcom SIM-REED: No need to blow at all!

Post by Spogg »

Never heard of it but I’ve made a note and I’ll check it out…
Post Reply