How To Make Feedback Delay Ping Pong

For general discussion related FlowStone
Perfect Human Interface
Posts: 643
Joined: Sun Mar 10, 2013 7:32 pm

Re: How To Make Feedback Delay Ping Pong

Post by Perfect Human Interface »

Sorry I wasn't clear. I can't pack a mono4 signal into a mono4. So since this effect was utilizing mono4's already I can't run a mono4 signal through it. Just a frustrating limitation.
KG_is_back
Posts: 1196
Joined: Tue Oct 22, 2013 5:43 pm
Location: Slovakia

Re: How To Make Feedback Delay Ping Pong

Post by KG_is_back »

You'll have to decide whether it would be more optimal to turn the ping-pong echo part into multi-input stream (like L-stream R-stream) or leave it in mono4 processing and do more of them parallel. Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16 :-D
Perfect Human Interface
Posts: 643
Joined: Sun Mar 10, 2013 7:32 pm

Re: How To Make Feedback Delay Ping Pong

Post by Perfect Human Interface »

KG_is_back wrote:Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16 :-D


Honestly that's what I was thinking. Only problem is I can barely program a ping-pong. :lol:
User avatar
MegaHurtz
Posts: 105
Joined: Mon Aug 11, 2008 6:29 pm
Location: Eindhoven/Nederland

Re: How To Make Feedback Delay Ping Pong

Post by MegaHurtz »

What I use is sse, and just a panner inbetween channels, can do pretty neat 3d stuff. next up position :D
192k @ 8ms
Post Reply