Vector knob enhancements

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RJHollins
Posts: 1573
Joined: Thu Mar 08, 2012 7:58 pm

Vector knob enhancements

Post by RJHollins »

Since making a design strategy change ... I'm needing to switch from Bitmap knobs to Vector knobs.

I know this has been talked and designed over at the SM forum ... but here at FS it has been quiet.

This may be one of the least exciting project ... but, I can't think of most any project that doesn't need a knob or three. :|

The dilemma ... how to snazz-up a vector knob. :?:

First thing I've tried is to add a 'triangle' marker as a third choice for an indicator [dot & line]. My attempt was to pull from another project and look to retro-fit ... I've got the filled triangle to display ... it rotates with the knob ... but for the life of me, I cannot get this thing to position properly.

In all good sense ... it is most likely a bad idea to try and retro-fit ... but I'm not getting my brain to help me at all. :roll:

So I wondered if the FS GURU's [and those that wish to join in], to help dress up the plain-jane vector knob.

There was also a cool idea presented that used 'dots' that help simulate grippers on the knob ... again something to spice up the look ... yet still maintain the vector flexibility.

I've enclosed the module that I've been hacking on. Somebody did a very nice job on this functional design. I like it because it can have defined steps, or be continuous. With a [CNTRL-KliK] it can reset to DEFAULT ... and its' re-sizable on the spot.

Anyway ... if interested ... or totally bored out of your skull :lol: maybe we can get some vector 'love' happening.

Thanks Guys ... hope everyone is well !!

Here's the innocent example that I've been torturing :oops:
Vector knob to modify-1.fsm
(18.45 KiB) Downloaded 1201 times
RJHollins
Posts: 1573
Joined: Thu Mar 08, 2012 7:58 pm

Re: Vector knob enhancements

Post by RJHollins »

that much fun ... huh :lol:
Dimmak01
Posts: 12
Joined: Mon Oct 19, 2009 11:38 am

Re: Vector knob enhancements

Post by Dimmak01 »

Vector knob to modify-2.fsm
(18.46 KiB) Downloaded 1228 times
by Default arrow point straight up :|
RJHollins
Posts: 1573
Joined: Thu Mar 08, 2012 7:58 pm

Re: Vector knob enhancements

Post by RJHollins »

Was it just my 'start angle' was incorrect ? :oops:
Dimmak01
Posts: 12
Joined: Mon Oct 19, 2009 11:38 am

Re: Vector knob enhancements

Post by Dimmak01 »

Yeap. start angle= 270 is correct. :ugeek:
RJHollins
Posts: 1573
Joined: Thu Mar 08, 2012 7:58 pm

Re: Vector knob enhancements

Post by RJHollins »

Dimmak01 wrote:Yeap. start angle= 270 is correct. :ugeek:

OK .... well, I was just letting youse guys warm up on the EASY one :lol:

nah ... really, thanks for posting a fix for that. I just could not sus that one out :roll:

Say ... if you [or anyone else] would help tackle the 'other' feature :o

Inside there is a 'dots' module .... BTW ... I believe I tracked down the original author [or at least the main] ... I believe it was the talented 'NIX' that had this cool design idea [over on SM forum].

What it is, are a series of dots that surround the edge of the knob ring [diameter was adjustable, as well as the size of the dots].

What this did was allow this series of dots to move with the knob, in such a way that gave the illusion of 'gripper detents' around the knob. [instead of just a boring circle].

Anyway ... thought is was a really cool look [something to dress up the vector], and have been trying to adapt this into a basic vector knob design. [as yet, I've only gotten 1 small circle to display and move :| It should be many solid fill circle].

I'm a gonna keep trying ! :lol:
RJHollins
Posts: 1573
Joined: Thu Mar 08, 2012 7:58 pm

Re: Vector knob enhancements

Post by RJHollins »

Just checking out the 'fix' version .... seems my support code is not correct.

The moment I resize the window to change knob size, the arrow display gets screwy :roll:
RJHollins
Posts: 1573
Joined: Thu Mar 08, 2012 7:58 pm

Re: Vector knob enhancements

Post by RJHollins »

ok ... possibly a NEW solution going here for the Triangle marker.

still testing it out. Will post when I have it .... wish me luck :lol:
User avatar
nix
Posts: 817
Joined: Tue Jul 13, 2010 10:51 am

Re: Vector knob enhancements

Post by nix »

Heya Mr. Hollins,
It was me indeed who started the big vector knob project
over at SM. I really should have chimed in earlier here.
Anyway, I found the original version I did-
will look for the vector knob maker-
that was quite a build when it was finished.
vector_knob.fsm
(8.38 KiB) Downloaded 1205 times

I will see if I can add the dots to your one.

Best of luck with it!
-and thanks for the compliment(blush)
User avatar
nix
Posts: 817
Joined: Tue Jul 13, 2010 10:51 am

Re: Vector knob enhancements

Post by nix »

The way the dots where done was to draw each one,
and manually set the co-ordinates.
I think I used a star or similar shape as a template.

What about if we use an architecture similar to this knob->
knob layout perhaps.fsm
(158.28 KiB) Downloaded 1177 times

Maybe I just like the layout on this one coz I didi it,
and it makes sense to me.

I can add the reset to default function to it,
if you like the architecture.

Cheers
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