View bug??

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Drnkhobo
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Re: View bug??

Post by Drnkhobo »

Does it still look blurry if you disable the black background?
:lol: :lol: :lol: Yeah it does Exo, I know what you mean though. . .

I will send support a msg about this ;)

On the off chance, do you (Exo) know about the R&D prims? More specifically the Biquad Freq response. . . ?

Is there a better / more CPU friendly way of visualizing filters on screen?
Exo
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Re: View bug??

Post by Exo »

Drnkhobo wrote:
Does it still look blurry if you disable the black background?
:lol: :lol: :lol: Yeah it does Exo, I know what you mean though. . .

I will send support a msg about this ;)

On the off chance, do you (Exo) know about the R&D prims? More specifically the Biquad Freq response. . . ?

Is there a better / more CPU friendly way of visualizing filters on screen?


I usually do this...
filter response.fsm
(18.65 KiB) Downloaded 916 times


I think that will be faster and of course works for any filter not just biquads :)
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Drnkhobo
Posts: 312
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Location: ZA

Re: View bug??

Post by Drnkhobo »

Thanks man! :D I have used a similar approach before. . . . but that means I would need to double the filters up to get a visual feedback of what they are doing . . . which means more CPU as I send an impulse through the second set of filters just for the response :?
Drnkhobo
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Re: View bug??

Post by Drnkhobo »

Seems that once you move the module on the main GUI it resets the view of the module (knob) :D
Drnkhobo
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Re: View bug??

Post by Drnkhobo »

Spoke too soon. Another project of mine is doing the same thing. Maybe while I was trying random things, one of them reset the view and all I needed to do was redaw (move knob on front panel)? So what did I do? :roll:
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JB_AU
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Re: View bug??

Post by JB_AU »

In almost any program gdi/opengl graphic images are done in layers, in gdi the current layer has focus as it is the current view, whereas opengl all layers are treated as a single layer, while in work mode.

How does it look in preview ?
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Drnkhobo
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Re: View bug??

Post by Drnkhobo »

How does it look in preview ?
Looks the same man.

I figured it out and sent a report to Malc about it. its when you place items on the front GUI just off the pixel grid (8x8 default). Once you start to move things off the 'snapped' grid, it blurs. As soon as you move it along with the grid its fine.
SBAudio
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Re: View bug??

Post by SBAudio »

Hi, I read this post a while back, and just a tip for anyone with the same problem:

If you translate a bitmap to a value that is not a integral value of the grid (e.g. X=10.3,Y=5.66), make sure the decimal is a multiple of 0.125 (at default 8x8 grid, 1 pixel = 0.125). So, change the values to X=10.375 and Y=5.625, and the bitmap won't be blurry. That way you can still fine tune the positions of the bitmap! Hope this helps!
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