How do you propagate changes for a custom Module?

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Nowhk
Posts: 275
Joined: Mon Oct 27, 2014 6:45 pm

How do you propagate changes for a custom Module?

Post by Nowhk »

I set some fancy devices for my application inside FlowStone. Than, I create it as Module, using "Make Module".
I take one of this, and I made 4 copies, linking them in a parent module.

Now: if I do a change in one of them, how can I propagate the same edit on the other Modules?
I could delete and copy and paste again, but on the main parent, I will lost every GUI alignment/positions, and I need to re-draw them again.

Usual problem or is there a method to avoid this?
RJHollins
Posts: 1573
Joined: Thu Mar 08, 2012 7:58 pm

Re: How do you propagate changes for a custom Module?

Post by RJHollins »

There is a 'Syncronize' mode that can be activated.
KG_is_back
Posts: 1196
Joined: Tue Oct 22, 2013 5:43 pm
Location: Slovakia

Re: How do you propagate changes for a custom Module?

Post by KG_is_back »

If the modules are initially identical, you can synchronize them. select them all, right-click and pick synchronize. Now any edit you make to one module will apply to all of them. However, changing properties or contents of float/int/text/string/boolean prim doesn't count as edit.
Nowhk
Posts: 275
Joined: Mon Oct 27, 2014 6:45 pm

Re: How do you propagate changes for a custom Module?

Post by Nowhk »

That's just perfect! Amazing tool! Thank you again :P
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