Flowstone wishlist

For general discussion related FlowStone
User avatar
MyCo
Posts: 718
Joined: Tue Jul 13, 2010 12:33 pm
Location: Germany
Contact:

Re: Flowstone wishlist

Post by MyCo »

I'm not sure about that, I guess you could make it work somehow but it would be very limited. Like you said, just pointer+length, as converting the memory to ruby and back would hit the same bottleneck
BobF
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: Flowstone wishlist

Post by BobF »

Hello all,

How about harddrive, sd card, and thumb drive access!

Later then, BobF.....
User avatar
Spogg
Posts: 3368
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England
Contact:

Re: Flowstone wishlist

Post by Spogg »

BobF wrote:How about harddrive, sd card, and thumb drive access!


What had you got in mind Bob? You can already load and save stuff to/from any drive on the PC.

Cheers

Spogg
BobF
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: Flowstone wishlist

Post by BobF »

Hello Spogg,

Do you have an example? Funny as long as I have been using Flowstone there seems to still be things I have missed.
But I see that as a good thing, always more to learn.

Thanks, BobF.....
tulamide
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: Flowstone wishlist

Post by tulamide »

Hey Bob,

saving is done through the various save-Prims (there are prims for saving bitmaps, wavefiles, text, etc.). Access to a location on a storing device is done via the File Dialog Prim. And loading again is done via prims.
"There lies the dog buried" (German saying translated literally)
BobF
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: Flowstone wishlist

Post by BobF »

Many thanks tulamide,

Sometimes I guess I just wake up and leave my brain on the pillow.
Wassaka
Posts: 85
Joined: Wed Dec 30, 2015 3:41 am

Re: Flowstone wishlist

Post by Wassaka »

Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.
User avatar
Spogg
Posts: 3368
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England
Contact:

Re: Flowstone wishlist

Post by Spogg »

Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...
tulamide
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: Flowstone wishlist

Post by tulamide »

Spogg wrote:
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...

For GUI control. For example, one could point the user to the current active area by blurring the rest. But a blur effect can't be realized with GDI+, it would need the help of a graphics card's shader.
"There lies the dog buried" (German saying translated literally)
Wassaka
Posts: 85
Joined: Wed Dec 30, 2015 3:41 am

Re: Flowstone wishlist

Post by Wassaka »

Spogg wrote:
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...


I wanted it to use it in pop-ups like About or similar.
Post Reply